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The role:

  • You own the plan and priorities across the studio, making trade-off decisions within milestones and ensuring nothing blocks the team.
  • You work closely with the Creative Director to handle the plan so they can focus on direction.
  • You lead the team's delivery by keeping everyone aligned and motivated.

What you will own:

  • Production priorities day to day: the order of work, trade-off calls, and open questions.
  • The forward view: every feature in flight, handoffs, and risks caught early.
  • The production plan: milestone schedule, forecasts, and replanning.

You:

  • You have around five years of games production experience and have shipped at least one PC title.
  • You know how games get made across disciplines and can own priorities, not just a schedule.
  • You are proactive, independent, and fluent in Jira.

What we offer:

  • The whole project with real authority, strong leads, and a Creative Director who wants to hand things over.
  • A remote-first, self-motivated team that trusts and supports each other.
  • An early opportunity to build something with potential to become big.

Scape

Scape is a Swedish game studio of about 30 people, fully remote by choice, launching a platform of multiplayer games on Steam Early Access. The senior team has shipped live games at studios including Arrowhead, Avalanche, Epic, and Ubisoft, and values autonomy and collaboration.

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