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Accountabilities:
- Crowd simulation: Populate environments with characters and assets using crowd simulation techniques.
- Asset setup: Prepare digital crowd assets and develop Atoms simulations for complex behaviors.
- Troubleshooting: Identify and resolve simulation and workflow issues while testing new approaches.
Requirements:
- 2+ years of experience on feature films or episodic TV with a focus on crowd work.
- Hands-on crowd simulation expertise using Atoms, with strong artistic and technical ability.
- Problem-solving skills and ability to work collaboratively across CG departments.
Benefits:
- Competitive compensation: CAD $83,000–$92,000 annually.
- Fully remote across Canada with option to work from a Vancouver studio.
- Healthcare coverage including extended health, dental, and vision benefits.
Crowd Artists Canada
This is a partner company focused on bringing large-scale film and television environments to life. They offer a supportive and inclusive workplace with a collaborative culture, and are contributing to a major Marvel Studios streaming production.