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Accountabilities:

  • Crowd simulation: Populate environments with characters and assets using crowd simulation techniques.
  • Asset setup: Prepare digital crowd assets and develop Atoms simulations for complex behaviors.
  • Troubleshooting: Identify and resolve simulation and workflow issues while testing new approaches.

Requirements:

  • 2+ years of experience on feature films or episodic TV with a focus on crowd work.
  • Hands-on crowd simulation expertise using Atoms, with strong artistic and technical ability.
  • Problem-solving skills and ability to work collaboratively across CG departments.

Benefits:

  • Competitive compensation: CAD $83,000–$92,000 annually.
  • Fully remote across Canada with option to work from a Vancouver studio.
  • Healthcare coverage including extended health, dental, and vision benefits.

Crowd Artists Canada

This is a partner company focused on bringing large-scale film and television environments to life. They offer a supportive and inclusive workplace with a collaborative culture, and are contributing to a major Marvel Studios streaming production.

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