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Systems Thinking
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Responsibilities:
- Design and implement enemies end-to-end in Unreal Engine 5, from concept to polished character.
- Build and maintain enemy AI using State Trees, and script balanced combat encounters.
Requirements:
- Bachelor's degree or equivalent experience; 6-8 years of game design experience with at least 2 released AAA titles.
- Advanced English communication and presentation skills.
Work Arrangement:
- Fixed 3-month contract starting ASAP with possible extension.
- Telecommute position; open to freelancers globally.
Abstraction
Abstraction is a Dutch game co-development studio specializing in technically demanding projects, collaborating on renowned IPs like Halo and Mass Effect. With over 60 titles, we are innovators in the field, fostering an inclusive and equitable work environment.