Design and prototype core combat mechanics, enemy AI behaviors, and encounters for AAA games.
Collaborate with cross-disciplinary teams to implement and iterate on gameplay systems.
Mentor junior designers and contribute to playtesting and design documentation.
People Can Fly is a leading independent AAA game development studio known for shooter titles like Painkiller and Outriders. With over 20 years of experience and a team of hundreds working globally, they foster a creative and passionate culture.
Design and implement NPC and enemy behavior subsystems for a new Witcher Saga game.
Collaborate with designers, programmers, and stakeholders to refine combat mechanics and player immersion.
Mentor team members and serve as the subject matter expert on NPC and enemy behaviors.
CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. The studio fosters an international, collaborative culture with wellness benefits, social activities, and professional growth opportunities.
Create exciting new enemies for a unique, high-mobility action game.
Write design specs and technical documents, collaborating on NPC creation and behavior trees.
Analyze player data and pitch detailed AI designs to leads and directors.
Escape Velocity is a fully remote game development studio working on a once-in-a-career project with a committed publisher. They value honesty, autonomy, and a culture of play, supporting team members nearly anywhere in the world.
Own level design from concept to blockout, creating engaging and readable combat spaces that support core mechanics and movement.
Collaborate with artists, engineers, and designers to plan, present, and iterate on arenas, objectives, and maps.
Playtest and rapidly iterate based on feedback, while mentoring junior level designers to ensure quality.
Escape Velocity is a game development studio creating a once-in-a-career project with a committed publisher and a culture of play. The team is passionate, talented, and fully remote, valuing honesty, autonomy, and constant improvement.
Design core gameplay and meta systems for large-scale mobile games.
Define progression, economies, rewards, and balance.
Collaborate with multidisciplinary teams and use AI tools.
They are a partner company hiring through Jobgether for a senior game designer role. They have a remote-first, product-focused culture that values ownership, innovation, and AI-enabled workflows.