Source Job

Europe 4w PTO

  • Design and implement NPC and enemy behavior subsystems for a new Witcher Saga game.
  • Collaborate with designers, programmers, and stakeholders to refine combat mechanics and player immersion.
  • Mentor team members and serve as the subject matter expert on NPC and enemy behaviors.

Unreal Engine Mentoring Collaboration

11 jobs similar to Senior Gameplay Designer (Enemies)

Jobs ranked by similarity.

Europe

  • Design and prototype core combat mechanics, enemy AI behaviors, and encounters for AAA games.
  • Collaborate with cross-disciplinary teams to implement and iterate on gameplay systems.
  • Mentor junior designers and contribute to playtesting and design documentation.

People Can Fly is a leading independent AAA game development studio known for shooter titles like Painkiller and Outriders. With over 20 years of experience and a team of hundreds working globally, they foster a creative and passionate culture.

Global

  • Create exciting new enemies for a unique, high-mobility action game.
  • Write design specs and technical documents, collaborating on NPC creation and behavior trees.
  • Analyze player data and pitch detailed AI designs to leads and directors.

Escape Velocity is a fully remote game development studio working on a once-in-a-career project with a committed publisher. They value honesty, autonomy, and a culture of play, supporting team members nearly anywhere in the world.

Global

  • You will design and implement player combat and prototypes, emphasizing enemy creation from concept to polished opponent.
  • You will collaborate with the animation team to deliver grounded, realistic combat that is readable and satisfying.
  • You will build and maintain enemy AI using State Trees and script balanced combat encounters.

Abstraction is a Dutch game co-development studio specializing in technically demanding projects, collaborating on renowned IPs like Halo and Mass Effect. With over 60 titles, we are innovators in the field, fostering an inclusive and equitable work environment.

$5,325–$9,150/mo
Europe 4w PTO

  • Craft immersive storylines and design quests using Unreal Engine 5.
  • Plan assets and collaborate with departments to integrate gameplay, characters, and dialogue.
  • Maintain quest quality by fixing bugs and creating detailed design documentation.

CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. The Warsaw-based studio fosters a friendly, international culture with social events, dog-friendly offices, and a focus on employee well-being.

$133,400–$183,400/yr
Global 5w PTO

  • Architect and maintain low-level systems for spawning, AI, and systemic gameplay in Cyberpunk 2.
  • Optimize performance and memory usage while developing debug and designer tools for non-deterministic systems.
  • Mentor other developers through code reviews and technical guidance to ensure high-quality, optimized code.

CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. They foster an international, casual culture with a dog-friendly office and support for working parents.

$101,200–$185,100/yr
North America 5w PTO

  • Design, prototype, and polish in-game levels using Unreal Engine 5 and proprietary tools.
  • Craft spaces where gameplay flow and visual composition create memorable encounters.
  • Work with leads and other disciplines to ensure levels enhance both gameplay and narrative.

CD PROJEKT RED creates revolutionary, story-driven RPGs that resonate with gamers. The studio offers a casual, dog-friendly culture with a focus on well-being and professional growth.

$92,856–$153,227/yr
North America 5w PTO

  • Build and maintain core AI systems for an open world, focusing on pathfinding, navigation, and avoidance.
  • Collaborate with designers to create advanced AI behaviors and develop debug and designer tools.
  • Write high-quality, optimized C++ code and profile system performance on current-gen consoles.

CD PROJEKT RED is a game development studio crafting revolutionary, story-driven RPGs like Cyberpunk and The Witcher. Our international team is known for a culture of creativity, transparency, and a passion for pushing gaming boundaries.

Poland

  • Propose, implement, and own AI features for a large variety of non-player characters.
  • Collaborate with design, QA, and framework teams to deliver high-quality, optimized gameplay systems.
  • Maintain and extend the Unreal Engine AI framework while participating in code reviews and mentoring.

People Can Fly is an independent AAA game development studio known for titles like Bulletstorm and Outriders. With over 20 years of experience, the international team of hundreds works across offices and remotely, fostering a creative, forward-thinking culture.

Global

  • Own level design from concept to blockout, creating engaging and readable combat spaces that support core mechanics and movement.
  • Collaborate with artists, engineers, and designers to plan, present, and iterate on arenas, objectives, and maps.
  • Playtest and rapidly iterate based on feedback, while mentoring junior level designers to ensure quality.

Escape Velocity is a game development studio creating a once-in-a-career project with a committed publisher and a culture of play. The team is passionate, talented, and fully remote, valuing honesty, autonomy, and constant improvement.

Global Unlimited PTO

  • Design and implement complex gameplay systems, characters, and progression mechanics for a live mobile game.
  • Analyze player data and feedback to refine game economy, loops, and combat meta.
  • Collaborate with art, engineering, and production to maintain a sustainable content pipeline.

This company develops and operates a successful live mobile game set in the Transformers universe. With a globally distributed team spanning 30+ countries, it fosters a culture of autonomy, experimentation, collaboration, and continuous learning.

Global

  • Design core gameplay and meta systems for large-scale mobile games.
  • Define progression, economies, rewards, and balance.
  • Collaborate with multidisciplinary teams and use AI tools.

They are a partner company hiring through Jobgether for a senior game designer role. They have a remote-first, product-focused culture that values ownership, innovation, and AI-enabled workflows.