Own level design from concept to blockout, creating engaging and readable combat spaces that support core mechanics and movement.
Collaborate with artists, engineers, and designers to plan, present, and iterate on arenas, objectives, and maps.
Playtest and rapidly iterate based on feedback, while mentoring junior level designers to ensure quality.
Escape Velocity is a game development studio creating a once-in-a-career project with a committed publisher and a culture of play. The team is passionate, talented, and fully remote, valuing honesty, autonomy, and constant improvement.
Own the creative vision and execution of playable hero characters, including combat, traversal, and 3Cs.
Prototype, implement, and tune hero gameplay directly using proprietary tools and scripting systems.
Collaborate with gameplay programmers, animators, and artists to deliver polished, world-class third-person gameplay.
Insomniac Games is a video game developer known for acclaimed titles like Marvel's Spider-Man and Ratchet & Clank. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on high-quality, polished gameplay.
Identify and evaluate promising mobile game concepts using market knowledge, gameplay expertise, and AI-powered tools.
Analyze the mobile gaming market to spot trends, mechanics, and opportunities; compare predictions with real-world test results.
Create concise game briefs and mini-GDDs for promising concepts, and refine internal AI tools and evaluation criteria.
Jobgether is an AI-powered job matching platform that connects top candidates with hiring companies. The company uses AI to review applications and assess skills, with a collaborative culture and a remote-first approach.
Collaborate with a feature team to shape the roadmap and oversee the full feature lifecycle from specification to launch.
Advocate for players in every decision, using data and user research to enhance game experience and engagement.
Drive cross-functional alignment and mentorship, communicating clearly with upper management and engineering, design, and creative teams.
Scopely is a leading mobile games and interactive entertainment company behind hits like Star Trek Fleet Command and MONOPOLY GO!. Founded in 2011, it is powered by thousands of game makers and has a tenet-driven culture, ranking as the #1 mobile games company in the U.S.
Own the creative vision and execution of playable hero characters, including combat, traversal, and abilities.
Drive hands-on prototyping, tuning, and iteration through internal tools and scripting systems.
Collaborate with cross-discipline teams including programming, animation, and art to deliver polished player experiences.
Insomniac Games is a PlayStation studio behind beloved titles like Spider-Man and Ratchet & Clank, part of Sony Interactive Entertainment. With a focus on creativity and innovation, we are a large team of game developers dedicated to crafting world-class interactive experiences.
Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. They emphasize a diverse and inclusive work environment, with a focus on fair and efficient recruitment processes.
Create exciting new enemies for a unique, high-mobility action game.
Write design specs and technical documents, collaborating on NPC creation and behavior trees.
Analyze player data and pitch detailed AI designs to leads and directors.
Escape Velocity is a fully remote game development studio working on a once-in-a-career project with a committed publisher. They value honesty, autonomy, and a culture of play, supporting team members nearly anywhere in the world.
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, the team values curiosity, collaboration, and ambitious problem-solving.
Design open-world environments from blockout to playable spaces.
Set sightlines, landmarks, routes, pacing, and Points of Interest.
Prototype interactive environmental gameplay via scripting or visual scripting.
Sunblink is a game studio specializing in immersive, exploration-driven gameplay experiences. The team is collaborative and inclusive, values transparency, and encourages applicants from underrepresented backgrounds.