Source Job

Europe 5w PTO

  • Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
  • Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
  • Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.

Unreal Engine

5 jobs similar to Senior Combat Designer - Freelance

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US Canada Unlimited PTO

  • Design, prototype, and iterate on core gameplay systems that define the player experience.
  • Own the development of player-facing mechanics, progression systems, combat systems, and game loops.
  • Partner closely with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences.

BulletFarm is an independent, AAA studio focused on developing a first-person co-op action game. The studio is remote-first with a small, senior team and is backed by GreaterThan Group, emphasizing a startup culture and long-term ownership.

US

  • Design and construct maps, arenas, and combat spaces from initial concept through final blockout.
  • Collaborate with multidisciplinary teams to align level content with core mechanics and creative direction.
  • Rapidly iterate levels based on playtest results and feedback to enhance player experience.

They are a game development studio focused on creating engaging action games. The studio offers a fully remote, collaborative culture that values player experience, honesty, and continuous improvement.

Canada

  • Collaborate with cross-disciplinary teams to create levels that support the creative vision and core gameplay pillars.
  • Own levels end-to-end including layout, blockout, combat spaces, encounters, exploration, pacing, and player flow.
  • Design engaging combat spaces and rewarding exploration with optional paths, secrets, and environmental storytelling.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio that works on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, home to talented industry professionals seeking long-term careers.

US Canada Unlimited PTO

  • Design, build, and maintain developer-facing tools used across multiple disciplines within Unreal Engine.
  • Integrate AI/ML capabilities into tools to accelerate content creation and automate workflows.
  • Partner with artists, designers, and engineers to identify workflow pain points and build practical solutions.

BulletFarm is an independent AAA game studio backed by GreaterThan Group. They are a remote-first team of senior developers working on a title launching in 2030.

US

  • Work with design teams to ensure UI feedback aligns with game vision.
  • Define UX standards for menus, typography, layouts, and accessibility.
  • Implement UI prototypes and integrate accessibility best practices.

The Gearbox Entertainment Company creates award-winning video games like Borderlands and Tiny Tina's Wonderlands. The company has a world-class team of industry veterans headquartered in Frisco, Texas, and is part of 2K and Take-Two Interactive.