Role Overview:
- Join a fully remote game development team working on ambitious projects.
- Shape combat systems, enemy behaviours, and gameplay mechanics for a major title.
- Collaborate with programmers, artists, animators, VFX, audio, level designers, and production.
Key Responsibilities:
- Develop, refine, and evolve core combat systems and combat direction.
- Pitch, prototype, implement, balance, and ship enemy archetypes and bosses.
- Fine-tune combat details: animation timing, invulnerability frames, hitboxes, frame data.
Skills & Experience:
- 5+ years in game design, with several years as a Combat Designer.
- Deep expertise in Soulslike genre and melee combat.
- Hands-on Unreal Engine and Blueprints experience.
Benefits & Culture:
- 5-month freelance contract, fully remote across Europe.
- Flexible working hours with core collaboration from 10 AM to 4 PM CET.
- 25 days annual leave, private medical insurance, sports reimbursement, and more.
Jobgether
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