Source Job

US

  • Design and construct maps, arenas, and combat spaces from initial concept through final blockout.
  • Collaborate with multidisciplinary teams to align level content with core mechanics and creative direction.
  • Rapidly iterate levels based on playtest results and feedback to enhance player experience.

Level Design Unreal Engine Unity Game Design

5 jobs similar to Senior Level Designer

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Canada 4w PTO

  • Define and build levels, iterating based on feedback from testing and teams.
  • Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
  • Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.

People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.

Canada 4w PTO

  • Create and deliver playable levels that align with artistic direction, level design requirements, and established quality standards.
  • Build world geometry, level composition, modular environments, and initial/proxy materials in Unreal Engine.
  • Collaborate with multiple disciplines to solve artistic and technical challenges.

They create high-quality AAA game environments. They offer a fully remote work environment with a global team of passionate creative professionals.

Canada

  • Collaborate with cross-disciplinary teams to create levels that support the creative vision and core gameplay pillars.
  • Own levels end-to-end including layout, blockout, combat spaces, encounters, exploration, pacing, and player flow.
  • Design engaging combat spaces and rewarding exploration with optional paths, secrets, and environmental storytelling.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio that works on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, home to talented industry professionals seeking long-term careers.

US Canada Unlimited PTO

  • Design, prototype, and iterate on core gameplay systems that define the player experience.
  • Own the development of player-facing mechanics, progression systems, combat systems, and game loops.
  • Partner closely with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences.

BulletFarm is an independent, AAA studio focused on developing a first-person co-op action game. The studio is remote-first with a small, senior team and is backed by GreaterThan Group, emphasizing a startup culture and long-term ownership.

  • Craft unique open-world spaces and quests enhancing gameplay and player experience.
  • Collaborate with cross-functional teams to prototype, iterate, and polish compelling quests.
  • Own content from feedback to final polish, solving creative and technical challenges.

Demiurge Studios is a game development studio that creates original titles and provides co-development services to industry leaders. With over 20 years of experience and teams across North America, the studio fosters a collaborative and inclusive culture.