Design and evolve gameplay loops, progression systems, and core mechanics for a creative, AI-powered social gaming experience.
Collaborate with Product, Engineering, AI, and Art teams to prototype and implement systems from concept through launch.
Analyze player behavior and feedback to iterate on game economies, reward structures, and engagement loops.
Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly and fairly. They connect top-fitting candidates with hiring companies, managing the shortlist and initial screening.
Design and build gameplay spaces end-to-end for a third-person multiplayer action game.
Collaborate with game design, art, engineering, audio, and production to implement content.
Own levels from concept to final polish using Unreal Engine 5 and Blueprint scripting.
This partner company is developing a third-person multiplayer action game. They operate in a remote-first environment and value collaboration across disciplines.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Craft unique open-world spaces and quests enhancing gameplay and player experience.
Collaborate with cross-functional teams to prototype, iterate, and polish compelling quests.
Own content from feedback to final polish, solving creative and technical challenges.
Demiurge Studios is a game development studio that creates original titles and provides co-development services to industry leaders. With over 20 years of experience and teams across North America, the studio fosters a collaborative and inclusive culture.
Prototype, implement, and iterate on gameplay systems, investigative mechanics, and narrative events using Unreal Engine 5.
Collaborate with design, narrative, art, and audio teams to bring interactive storytelling and player choices to life.
Troubleshoot gameplay and scripting issues, and estimate work to support successful milestone delivery.
Blackbird Interactive is an independent game studio focused on creative, future-driven projects across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, and it employs industry talent working on world-class IPs and original creations.
Define and build levels, iterating based on feedback from testing and teams.
Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.
People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.
Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.
Own the design direction and standards for monthly content releases, guiding designers and UX specialists.
Create and refine novel gameplay systems focused on resource generation, spending, and power growth.
Mentor and manage designers while collaborating cross-functionally to deliver engaging player experiences.
Scopely is a leading video game and interactive entertainment company that develops and publishes popular mobile games. With thousands of employees worldwide, it has a tenet-driven culture and has generated over $10 billion in lifetime revenue.
Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
Debug complex multiplayer systems, review code, and prototype gameplay systems.
Partner with design, art, and production to align engineering with creative vision.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.
Design, build, and maintain developer-facing tools used across multiple disciplines within Unreal Engine.
Integrate AI/ML capabilities into tools to accelerate content creation and automate workflows.
Partner with artists, designers, and engineers to identify workflow pain points and build practical solutions.
BulletFarm is an independent AAA game studio backed by GreaterThan Group. They are a remote-first team of senior developers working on a title launching in 2030.
Own end-to-end UX for an upcoming title, from player journeys to information architecture.
Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
Set the craft bar by building UX/UI standards and mentoring other designers.
Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.