Source Job

United States Canada

  • Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
  • Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
  • Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.

Unreal Engine Blueprints C++

10 jobs similar to Technical Level Designer

Jobs ranked by similarity.

Global

  • Design open-world environments from blockout to playable spaces.
  • Set sightlines, landmarks, routes, pacing, and Points of Interest.
  • Prototype interactive environmental gameplay via scripting or visual scripting.

Sunblink is a game studio specializing in immersive, exploration-driven gameplay experiences. The team is collaborative and inclusive, values transparency, and encourages applicants from underrepresented backgrounds.

Japan

  • Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
  • Create and optimize internal tools and editor extensions to empower designers and artists.
  • Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle and foster a collaborative, growth-oriented global culture.

Japan

  • Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
  • Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
  • Bridge creative vision and technical execution while collaborating with engineering, art, and production.

Keywords Studios is a global provider of creative and technical services to the video game industry, supporting clients across the entire game lifecycle. With over 13,000 professionals across 70+ studios in 25+ countries, the company fosters a collaborative, growth-oriented global culture.

7w PTO

  • Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.

We are Frima, a video game development studio based in Quebec City and Montreal, bringing together hundreds of passionate talents to create unforgettable games across all platforms. We have a flexible, close-knit, and inclusive culture with a 4.5-day workweek and comprehensive benefits.

Europe 5w PTO

  • Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
  • Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
  • Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.

Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. They emphasize a diverse and inclusive work environment, with a focus on fair and efficient recruitment processes.

$80,000–$90,000/yr
North America

  • Work closely with artists and designers to define game features, implement and debug source code, and deliver high-quality functional systems.
  • Collaborate with engineers to iterate on game features and provide ongoing support to artists and designers.
  • Make educated trade-offs among scope, quality, and pace while managing workload and communicating task status.

Demiurge Studios is a game development studio with over 20 years of expertise, known for a collaborative culture and a deep respect for art. With teams across North America, they have worked on major titles like Marvel Snap and are developing their own independent games.

$148,000–$220,000/yr
US

  • Own the creative vision and execution of playable hero characters, including combat, traversal, and abilities.
  • Drive hands-on prototyping, tuning, and iteration through internal tools and scripting systems.
  • Collaborate with cross-discipline teams including programming, animation, and art to deliver polished player experiences.

Insomniac Games is a PlayStation studio behind beloved titles like Spider-Man and Ratchet & Clank, part of Sony Interactive Entertainment. With a focus on creativity and innovation, we are a large team of game developers dedicated to crafting world-class interactive experiences.

$148,000–$222,000/yr
US

  • Own the creative vision and execution of playable hero characters, including combat, traversal, and 3Cs.
  • Prototype, implement, and tune hero gameplay directly using proprietary tools and scripting systems.
  • Collaborate with gameplay programmers, animators, and artists to deliver polished, world-class third-person gameplay.

Insomniac Games is a video game developer known for acclaimed titles like Marvel's Spider-Man and Ratchet & Clank. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on high-quality, polished gameplay.

Latin America Unlimited PTO

  • Write high-quality, well-tested code for gameplay features and systems using C++ and Unreal Engine.
  • Mentor junior engineers through paired programming and code reviews to foster a collaborative culture.
  • Work with project managers and game teams to deliver features to players across multiple platforms.

Gamebreaking Studios is a consulting and contracting company specializing in Unreal UI and backend service engineering for games and interactive media. The team is a small, remote-first group with a culture of mentorship, transparency, and respect, working with major brands like Disney and Microsoft.

$197,400–$296,000/yr
US

  • Build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5.
  • Directly hire, manage, and lead engineers within the UI subdiscipline, providing mentorship and career development.
  • Collaborate daily with a cross-disciplinary team to build new player experiences and provide technical guidance.

Sony Interactive Entertainment is the company behind the PlayStation brand, a subsidiary of Sony Group Corporation, delivering cutting-edge hardware and network services to over 100 million people. It is an entertainment leader with a proud legacy of innovation and excellence, fostering a diverse and inclusive culture.