Lead daily Scrum meetings and participate in code reviews to ensure code quality and project tracking.
Identify and resolve performance issues related to CPUs, GPUs, and memory, and develop engine integrations across mobile, PC, and console.
Mentor and support programmers, providing technical guidance and sharing best practices in development.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. They bring together hundreds of passionate talents and offer a 4.5-day workweek, flexible arrangements, and up to 7 weeks of vacation.
Participate in meetings with project development teams to discuss ongoing work and identify opportunities for improvement.
Contribute to the creation of prototypes and the development of new features.
Program robust systems and high-quality code to meet technical and design requirements.
Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience. They bring together hundreds of passionate talents to create unforgettable games across all platforms, fostering a close-knit, caring, and inclusive culture.
Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
Proposing and implementing solutions for performance and scale challenges.
Collaborating across disciplines and with Epic Games to push technology forward.
We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. With a team of passionate developers, we foster a collaborative and inclusive culture, offering extensive benefits and support for professional growth.
Work closely with artists and designers to define game features, implement and debug source code, and deliver high-quality functional systems.
Collaborate with engineers to iterate on game features and provide ongoing support to artists and designers.
Make educated trade-offs among scope, quality, and pace while managing workload and communicating task status.
Demiurge Studios is a game development studio with over 20 years of expertise, known for a collaborative culture and a deep respect for art. With teams across North America, they have worked on major titles like Marvel Snap and are developing their own independent games.
Collaborate with content teams to design, implement, and maintain industry-leading gameplay experiences with a focus on enemy, boss, and ally behaviors.
Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews and special interest groups.
Architect scalable systems, estimate assigned work, and proactively communicate task status across teams.
A Sony Interactive Entertainment studio known for developing critically acclaimed AAA games, including Marvel's Spider-Man and Ratchet & Clank. They foster a digital-first culture supporting remote, hybrid, and in-office work, and value ownership, technical expertise, and employee well-being.
Develop robust and performant UI frameworks and specialized widgets for games.
Collaborate with UI team and other disciplines to bring UI vision to life.
Proactively plan and estimate work to align with product specifications and milestones.
Our client is a AAA game development studio focused on creating high-quality games. They offer a collaborative atmosphere with opportunities for growth, training, and technical challenges.
Design, implement, and optimize robust network features for a proprietary AAA game engine.
Focus on multiplayer server architecture, particularly listen mode game servers, for low-latency performance.
Ensure efficient networking technology to support innovative and engaging player experiences.
Atomic Theory is a multinational team of AAA veterans from studios like Blizzard, PUBG, Epic, and Unity, focused on delivering player-centric, high-quality game experiences. With offices in Albany, NY; Austin, TX; and Cardiff, UK, they are dedicated to helping studios navigate development challenges and foster a culture of diversity and collaboration.
Build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
Directly hire, manage, and lead engineers within the UI subdiscipline, providing mentorship and career development.
Collaborate daily with a cross-disciplinary team to build new player experiences and provide technical guidance in UX/UI systems.
Sony Interactive Entertainment is a global leader in interactive entertainment, developing and publishing video games and hardware. The company fosters a mission-focused culture with a diverse team dedicated to creating new franchises.