Develop robust and performant UI frameworks and specialized widgets for games.
Collaborate with UI team and other disciplines to bring UI vision to life.
Proactively plan and estimate work to align with product specifications and milestones.
Our client is a AAA game development studio focused on creating high-quality games. They offer a collaborative atmosphere with opportunities for growth, training, and technical challenges.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Lead daily Scrum meetings and participate in code reviews to ensure code quality and project tracking.
Identify and resolve performance issues related to CPUs, GPUs, and memory, and develop engine integrations across mobile, PC, and console.
Mentor and support programmers, providing technical guidance and sharing best practices in development.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. They bring together hundreds of passionate talents and offer a 4.5-day workweek, flexible arrangements, and up to 7 weeks of vacation.
Participate in meetings with project development teams to discuss ongoing work and identify opportunities for improvement.
Contribute to the creation of prototypes and the development of new features.
Program robust systems and high-quality code to meet technical and design requirements.
Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience. They bring together hundreds of passionate talents to create unforgettable games across all platforms, fostering a close-knit, caring, and inclusive culture.
Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
Proposing and implementing solutions for performance and scale challenges.
Collaborating across disciplines and with Epic Games to push technology forward.
We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. With a team of passionate developers, we foster a collaborative and inclusive culture, offering extensive benefits and support for professional growth.
Lead and mentor a globally distributed team of senior rendering engineers, spanning realtime rendering, GPU and shader work, streaming graphics, and integration with radiance field research.
Drive daily delivery efforts: balance competing priorities, resolve bottlenecks, and uphold engineering velocity and output quality.
Own and evolve the renderer's technical strategy: one core engine across many graphics APIs and platforms, and the fidelity/performance trade-offs that make photorealistic radiance fields viable on each.
Miris is a cutting-edge technology company building the future of 3D content delivery at global scale. As a small, senior, and international team, they value thoughtful collaboration, accountability, and trust.
Collaborate with content teams to design, implement, and maintain industry-leading gameplay experiences with a focus on enemy, boss, and ally behaviors.
Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews and special interest groups.
Architect scalable systems, estimate assigned work, and proactively communicate task status across teams.
A Sony Interactive Entertainment studio known for developing critically acclaimed AAA games, including Marvel's Spider-Man and Ratchet & Clank. They foster a digital-first culture supporting remote, hybrid, and in-office work, and value ownership, technical expertise, and employee well-being.