Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Work with design teams to ensure UI feedback aligns with game vision.
Define UX standards for menus, typography, layouts, and accessibility.
Implement UI prototypes and integrate accessibility best practices.
The Gearbox Entertainment Company creates award-winning video games like Borderlands and Tiny Tina's Wonderlands. The company has a world-class team of industry veterans headquartered in Frisco, Texas, and is part of 2K and Take-Two Interactive.
Design complete UI/UX solutions for game features, from user flows to polished interfaces.
Implement and assemble interfaces in Unity, including layouts, animations, and responsive behavior.
Collaborate with game designers and developers to ensure a consistent player experience across core and meta systems.
HyperHug is an international game development studio specializing in the shooter genre. They develop Oxide: Survival Island, a mobile multiplayer survival shooter, with a remote team based around the world.
Participate in meetings with project development teams to discuss ongoing work and identify opportunities for improvement.
Contribute to the creation of prototypes and the development of new features.
Program robust systems and high-quality code to meet technical and design requirements.
Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience. They bring together hundreds of passionate talents to create unforgettable games across all platforms, fostering a close-knit, caring, and inclusive culture.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Define and own the visual direction and artistic quality of mobile game interfaces, creating polished 2D UI assets and interactive elements.
Build scalable, component-driven UI design systems in Figma and integrate 2D UI with 3D assets for consistent, engaging player experiences.
Collaborate with game teams and use AI-assisted workflows to accelerate ideation, prototyping, and asset creation for free-to-play meta systems.
Jobgether uses AI-powered matching to streamline job applications and connect top candidates with hiring companies. It is a remote-first, flexible workplace that values creativity, experimentation, and collaboration.
Own end-to-end UX for an upcoming title, from player journeys to information architecture.
Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
Set the craft bar by building UX/UI standards and mentoring other designers.
Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.
Develop high-performance C++ systems for real-time rendering and graphics pipelines.
Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
Mentor team members and contribute to best practices in graphics and engine development.
thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.
Design, build, and maintain developer-facing tools used across multiple disciplines within Unreal Engine.
Integrate AI/ML capabilities into tools to accelerate content creation and automate workflows.
Partner with artists, designers, and engineers to identify workflow pain points and build practical solutions.
BulletFarm is an independent AAA game studio backed by GreaterThan Group. They are a remote-first team of senior developers working on a title launching in 2030.
Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
Proposing and implementing solutions for performance and scale challenges.
Collaborating across disciplines and with Epic Games to push technology forward.
We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. With a team of passionate developers, we foster a collaborative and inclusive culture, offering extensive benefits and support for professional growth.