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About the Role:
- Staff Hero Designer accountable for quality and on-time delivery of playable characters.
- Focus on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project.
Responsibilities:
- Lead creative vision and implementation for hero core combat, abilities, and non-combat mechanics.
- Work hands-on with proprietary tools to prototype, iterate, and polish gameplay.
- Collaborate with cross-discipline teams to ensure high-quality, innovative player experiences.
Qualifications:
- Eight+ years of professional game design experience with shipped titles owning player combat or character systems.
- High proficiency with modern game engines and scripting, plus strong communication skills.
- Deep expertise in third-person gameplay, game feel, and player clarity.
Compensation & Benefits:
- Base pay range $148,000 - $222,000 USD, with top-tier benefits including medical, dental, vision, and 401(k).
- Remote-friendly flexible role with varying pay based on location.
Insomniac Games
Insomniac Games is a video game developer known for acclaimed titles like Marvel's Spider-Man and Ratchet & Clank. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on high-quality, polished gameplay.