Design and render high-quality 2D game icons and UI assets for ambitious games.
Take artwork through the full production pipeline, from concepts to Unreal Engine 5 integration.
Collaborate with UX and game design teams to ensure visual consistency and readability.
Partner company is a game development studio creating ambitious upcoming games. It operates as a fully remote, international team with an inclusive and collaborative culture.
Build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5.
Directly hire, manage, and lead engineers within the UI subdiscipline, providing mentorship and career development.
Collaborate daily with a cross-disciplinary team to build new player experiences and provide technical guidance.
Sony Interactive Entertainment is the company behind the PlayStation brand, a subsidiary of Sony Group Corporation, delivering cutting-edge hardware and network services to over 100 million people. It is an entertainment leader with a proud legacy of innovation and excellence, fostering a diverse and inclusive culture.
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, the team values curiosity, collaboration, and ambitious problem-solving.
Build and improve game UI and UX with a focus on clarity, polish, and fun
Contribute to new game modes, features, and gameplay experiences
Turn product ideas into working features used by real players
Colonist builds the biggest digital board game platform on the internet, with over 3.6 million yearly active players. The team is fully remote and asynchronous, valuing outcomes over hours, dependability, and continuous learning.
Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
Bridge creative vision and technical execution while collaborating with engineering, art, and production.
Keywords Studios is a global provider of creative and technical services to the video game industry, supporting clients across the entire game lifecycle. With over 13,000 professionals across 70+ studios in 25+ countries, the company fosters a collaborative, growth-oriented global culture.
Work closely with artists and designers to define game features, implement and debug source code, and deliver high-quality functional systems.
Collaborate with engineers to iterate on game features and provide ongoing support to artists and designers.
Make educated trade-offs among scope, quality, and pace while managing workload and communicating task status.
Demiurge Studios is a game development studio with over 20 years of expertise, known for a collaborative culture and a deep respect for art. With teams across North America, they have worked on major titles like Marvel Snap and are developing their own independent games.
Build and maintain art pipelines and tools from DCC apps like Photoshop and ToonBoom into Unity.
Develop and debug shaders, materials, particles, and visual effects with artists and engineers.
Profile and optimize art assets for performance and document technical standards.
Pine Creek Games is a small indie studio developing 2D games. The team of around 9 members works fully remotely and emphasizes a friendly, safe, and inclusive work environment.
Produce and optimize marketing and in-game visual assets for launches, promotions, CRM, and user acquisition.
Use AI tools and design software to concept, generate, and polish visual imagery and illustrations.
Collaborate with product and marketing teams to build cohesive branded assets and iterate based on performance data.
VGW is an interactive entertainment company delivering world-class, free-to-play online social games. The company has popular brands like Chumba Casino, Global Poker and LuckyLand Slots, and fosters a diverse, inclusive, and flexible culture.
Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. They emphasize a diverse and inclusive work environment, with a focus on fair and efficient recruitment processes.
Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
You design UI/UX improvements and features across the full product experience, from concept to shipped product.
You create functioning, realistic prototypes with world-class visual design polish.
You use coding tools to ship front-end improvements to production.
Fellow is a collaborative meeting assistant that helps teams make meetings valuable. We are a remote-first company with a culture of ownership and taking ambiguous problems to shipped products.