Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate).
Create and optimize custom shaders and materials for advanced visual effects.
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
We are Frima, a video game development studio based in Quebec City and Montreal, bringing together hundreds of passionate talents to create unforgettable games across all platforms. We have a flexible, close-knit, and inclusive culture with a 4.5-day workweek and comprehensive benefits.
Build and maintain art pipelines and tools from DCC apps like Photoshop and ToonBoom into Unity.
Develop and debug shaders, materials, particles, and visual effects with artists and engineers.
Profile and optimize art assets for performance and document technical standards.
Pine Creek Games is a small indie studio developing 2D games. The team of around 9 members works fully remotely and emphasizes a friendly, safe, and inclusive work environment.
Produce and optimize marketing and in-game visual assets for launches, promotions, CRM, and user acquisition.
Use AI tools and design software to concept, generate, and polish visual imagery and illustrations.
Collaborate with product and marketing teams to build cohesive branded assets and iterate based on performance data.
VGW is an interactive entertainment company delivering world-class, free-to-play online social games. The company has popular brands like Chumba Casino, Global Poker and LuckyLand Slots, and fosters a diverse, inclusive, and flexible culture.
Create high-quality 3D art for props, architecture, and terrain from concept and design.
Collaborate with the team to design and lay out gameplay spaces, then light and polish.
Mentor other artists and help drive the artistic vision while maintaining quality bars.
IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.
License existing 3D assets and scenes from your personal or studio archives for a flat fee.
Perform technical processing including rendering, layering, and preparing files to data specifications.
Occasionally create variations of scenes and re-render them for AI training data.
Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.
Design branded UI elements, buttons, frames, icons, badges, cards, and other graphic assets for advertising creatives.
Create and adapt character images, environments, backgrounds, packshots, and supporting visual materials.
Use AI tools to generate, edit, upscale, extend, and refine visual assets while maintaining consistency.
Numrah Group is a creative production company that builds visual assets for digital products, including mobile games and apps. They value a collaborative team culture and leverage AI tools to enhance creative output.
Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.
The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, the team values curiosity, collaboration, and ambitious problem-solving.
Create visually engaging motion graphics, animations, and video assets for marketing campaigns and digital channels.
Develop creative concepts and transform static designs into 2D and 3D animations using Adobe Creative Suite.
Maintain brand consistency while exploring innovative visual approaches and staying current with motion design trends.
The company is a partner firm seeking a Motion Graphics Designer for creative marketing work. It offers a fully remote, inclusive, and collaborative environment that values diverse perspectives.