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11 jobs similar to Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

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$152,000–$198,000/yr
Global Unlimited PTO

  • Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
  • Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
  • Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.

Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.

Global Unlimited PTO

  • Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
  • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
  • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.

VRChat builds the future of immersive, user-generated worlds where anyone, anywhere can connect, play, explore, and express themselves. It is a fully distributed company with a diverse, creative, and collaborative environment.

$80,000–$110,000/yr
United States

  • Create high-quality 3D art for props, architecture, and terrain from concept and design.
  • Collaborate with the team to design and lay out gameplay spaces, then light and polish.
  • Mentor other artists and help drive the artistic vision while maintaining quality bars.

IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.

Global

  • License existing 3D assets and scenes from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Occasionally create variations of scenes and re-render them for AI training data.

Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.

Spain

  • Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
  • Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
  • Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.

The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.

Japan

  • Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
  • Create and optimize internal tools and editor extensions to empower designers and artists.
  • Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle and foster a collaborative, growth-oriented global culture.

Europe

  • Build and maintain art pipelines and tools from DCC apps like Photoshop and ToonBoom into Unity.
  • Develop and debug shaders, materials, particles, and visual effects with artists and engineers.
  • Profile and optimize art assets for performance and document technical standards.

Pine Creek Games is a small indie studio developing 2D games. The team of around 9 members works fully remotely and emphasizes a friendly, safe, and inclusive work environment.

Europe Unlimited PTO

  • Develop and maintain animation systems for quadruped characters in Unreal Engine, including Control Rig, IK/FK, and Animation Blueprints.
  • Set up realistic quadruped locomotion and procedural animation systems for networked multiplayer gameplay.
  • Collaborate with animators, designers, and programmers to optimize performance and fix blending and retargeting artifacts.

We are a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. We have helped over 1,500 game developers and foster a supportive culture focused on professional growth and the transformative power of play.

Japan

  • Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
  • Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
  • Bridge creative vision and technical execution while collaborating with engineering, art, and production.

Keywords Studios is a global provider of creative and technical services to the video game industry, supporting clients across the entire game lifecycle. With over 13,000 professionals across 70+ studios in 25+ countries, the company fosters a collaborative, growth-oriented global culture.

Global 5w PTO

  • Act as artistic and technical point of contact for outsourcing partners, managing stage-gated deliveries.
  • Review all deliveries with actionable feedback, paint-overs, and annotated screenshots, ensuring feedback carries across assets.
  • Sign off technically at each stage, from block-out to final package, and ensure character standards are maintained.

Omeda Studios is a remote-first game studio behind Predecessor, a MOBA in Unreal Engine 5. With over two million players since 2024, the team is growing and values direct, kind feedback.

EMEA

  • Support end-to-end UX direction across client engagements, creating intuitive and scalable digital experiences.
  • Translate ambiguous business goals into clear user journeys, information architecture, and interaction models.
  • Collaborate with UX, design, product, engineering, and client teams to align priorities and deliver measurable outcomes.

The company is an undisclosed partner organization hiring a UX Designer to shape digital experiences for complex client projects. It offers a remote-first, collaborative, and internationally distributed environment focused on creativity and high-quality UX craft.