Source Job

Global Unlimited PTO

  • Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
  • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
  • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.

Unity C#

11 jobs similar to Unity Technical Artist, Event Pipeline

Jobs ranked by similarity.

Europe

  • Build and maintain art pipelines and tools from DCC apps like Photoshop and ToonBoom into Unity.
  • Develop and debug shaders, materials, particles, and visual effects with artists and engineers.
  • Profile and optimize art assets for performance and document technical standards.

Pine Creek Games is a small indie studio developing 2D games. The team of around 9 members works fully remotely and emphasizes a friendly, safe, and inclusive work environment.

Global

  • Develop and maintain playable ads and gameplay prototypes using Unity and C#.
  • Build responsive gameplay interactions, UI flows, animations, and visual effects.
  • Optimize playables for performance, loading time, file size, and cross-device compatibility.

Naphora Games Group creates mobile games and high-performing playable ads with AI-assisted creative tools. They are a global, ambitious team that values ownership, speed, and experimentation.

Japan

  • Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
  • Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
  • Bridge creative vision and technical execution while collaborating with engineering, art, and production.

Keywords Studios is a global provider of creative and technical services to the video game industry, supporting clients across the entire game lifecycle. With over 13,000 professionals across 70+ studios in 25+ countries, the company fosters a collaborative, growth-oriented global culture.

Europe

  • Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
  • Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
  • Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.

The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.

Global

  • License existing 3D assets and scenes from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Occasionally create variations of scenes and re-render them for AI training data.

Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.

$100,000–$200,000/yr
US

  • Design, develop, and maintain features across mobile game clients and backend services using Unity and C#.
  • Own features from implementation through release, diagnosing production issues and improving code quality.
  • Collaborate with Product, Design, and Art teams while contributing to technical architecture and engineering standards.

They are a remote-first game development company serving a large global player base across multiple genres. The team is cross-functional and collaborative, with engineering, product, design, and art working together to ship polished mobile experiences.

$80,000–$110,000/yr
United States

  • Create high-quality 3D art for props, architecture, and terrain from concept and design.
  • Collaborate with the team to design and lay out gameplay spaces, then light and polish.
  • Mentor other artists and help drive the artistic vision while maintaining quality bars.

IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.

Japan

  • Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
  • Create and optimize internal tools and editor extensions to empower designers and artists.
  • Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle and foster a collaborative, growth-oriented global culture.

Spain

  • Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
  • Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
  • Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.

The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.

  • Build a 3D viewer inside the HUNTR application that renders pipeline outputs as 3D Tiles in the browser.
  • Integrate the viewer into the end-to-end workflow so 3D results appear next to imagery and detections without a download step.
  • Design the interaction model for operational use, including navigation, inspection, and orientation between 3D and 2D views.

HUNTR provides infrastructure that lets governments and enterprises build, deploy, and operate visual models from satellite and drone imagery. Founded in 2020, the company has secured $35 million in Series A funding from top US and European investors and fosters a strong technical culture.

Europe Unlimited PTO

  • Develop and maintain animation systems for quadruped characters in Unreal Engine, including Control Rig, IK/FK, and Animation Blueprints.
  • Set up realistic quadruped locomotion and procedural animation systems for networked multiplayer gameplay.
  • Collaborate with animators, designers, and programmers to optimize performance and fix blending and retargeting artifacts.

We are a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. We have helped over 1,500 game developers and foster a supportive culture focused on professional growth and the transformative power of play.