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About the Role:

  • Optimize a high-quality, content-rich Unreal Engine 5 game for cloud streaming while preserving a stylized, non-photorealistic art direction.
  • Balance GPU performance, memory usage, and platform constraints with visual quality and readability.

Accountabilities:

  • Profile and optimize shaders, materials, textures, LODs, lighting, VFX, and overdraw.
  • Build Unreal Engine editor tools and validation scripts to enforce content budgets.
  • Identify bottlenecks and collaborate with engineering teams on scalability settings and performance targets.

Requirements:

  • At least 4 years of professional Technical Artist experience on complex game projects.
  • At least 3 years of hands-on UE4/UE5 production experience, including Lumen, Nanite, and Virtual Shadow Maps.
  • Strong communication skills and ability to explain technical trade-offs to non-technical stakeholders.

Work Environment:

  • Remote project-based contract open to candidates in Europe.
  • Collaboration with specialized Unreal engineers, technical artists, UX designers, and QA professionals.
  • Exposure to advanced rendering technologies and challenging cloud-streaming optimization problems.

Partner Company

The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.

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