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About the Role:
- Optimize a high-quality, content-rich Unreal Engine 5 game for cloud streaming while preserving a stylized, non-photorealistic art direction.
- Balance GPU performance, memory usage, and platform constraints with visual quality and readability.
Accountabilities:
- Profile and optimize shaders, materials, textures, LODs, lighting, VFX, and overdraw.
- Build Unreal Engine editor tools and validation scripts to enforce content budgets.
- Identify bottlenecks and collaborate with engineering teams on scalability settings and performance targets.
Requirements:
- At least 4 years of professional Technical Artist experience on complex game projects.
- At least 3 years of hands-on UE4/UE5 production experience, including Lumen, Nanite, and Virtual Shadow Maps.
- Strong communication skills and ability to explain technical trade-offs to non-technical stakeholders.
Work Environment:
- Remote project-based contract open to candidates in Europe.
- Collaboration with specialized Unreal engineers, technical artists, UX designers, and QA professionals.
- Exposure to advanced rendering technologies and challenging cloud-streaming optimization problems.
Partner Company
The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.