Unity Technical Artist, Event Pipeline

VRChat

Remote regions

Global

Benefits

Unlimited PTO

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What You'll Do:

  • Own and evolve the end-to-end Unity content pipeline for live ops assets.
  • Implement and validate 3D assets in Unity with a focus on performance and reliability.
  • Build and maintain tools, scripts, and automation in C# and Udon.

Who You Are:

  • 3+ years experience as a Technical Artist, Tools Artist, or similar role.
  • Deeply comfortable in Unity and able to write C# scripts and tools.
  • Strong understanding of 3D fundamentals and a systems-minded approach.

Bonus Points:

  • Experience with VRChat creator toolchain and Udon.
  • Familiarity with optimizing content for multiple hardware tiers.

Where You'll Be:

  • Remote-first role with a fully distributed team across the globe.
  • Some overlap with U.S. time zones is needed for collaboration.

VRChat

VRChat builds the future of immersive, user-generated worlds where anyone, anywhere can connect, play, explore, and express themselves. It is a fully distributed company with a diverse, creative, and collaborative environment.

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