Remote Software engineering Jobs · Unity

Job listings

  • Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality, or creativity.
  • Prototype, evaluate, and integrate AI tools into pipelines, setting clear guardrails for when and when not to use them.
  • Partner with artists, designers, and engineers to iterate on tooling while helping champion a forward-looking AI vision for studio work.

Sunblink is a game development studio focused on creating character-driven and cozy/social game experiences. The team values creativity, craft, and transparency, encouraging diverse applicants and championing thoughtful AI integration in production.

  • Develop and implement mobile games in Unity for iOS and Android.
  • Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping.
  • Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.

YallaPlay is a rapidly growing startup mobile gaming studio on a mission to bring people together through play. Founded in Austin, Texas, we have since expanded to Brazil and the UAE, growing a diverse and talented team with a remote-friendly culture.

  • Develop and maintain playable ads and gameplay prototypes using Unity and C#.
  • Build responsive gameplay interactions, UI flows, animations, and visual effects.
  • Optimize playables for performance, loading time, file size, and cross-device compatibility.

Naphora Games Group creates mobile games and high-performing playable ads with AI-assisted creative tools. They are a global, ambitious team that values ownership, speed, and experimentation.

Global Unlimited PTO

  • Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
  • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
  • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.

VRChat builds the future of immersive, user-generated worlds where anyone, anywhere can connect, play, explore, and express themselves. It is a fully distributed company with a diverse, creative, and collaborative environment.

$100,000–$200,000/yr

  • Design, develop, and maintain features across mobile game clients and backend services using Unity and C#.
  • Own features from implementation through release, diagnosing production issues and improving code quality.
  • Collaborate with Product, Design, and Art teams while contributing to technical architecture and engineering standards.

They are a remote-first game development company serving a large global player base across multiple genres. The team is cross-functional and collaborative, with engineering, product, design, and art working together to ship polished mobile experiences.