Source Job

Japan

  • Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
  • Create and optimize internal tools and editor extensions to empower designers and artists.
  • Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.

C++ Unreal Engine Git Prototyping

13 jobs similar to Game Programmer

Jobs ranked by similarity.

US Canada Unlimited PTO

  • Design, build, and maintain developer-facing tools used across multiple disciplines within Unreal Engine.
  • Integrate AI/ML capabilities into tools to accelerate content creation and automate workflows.
  • Partner with artists, designers, and engineers to identify workflow pain points and build practical solutions.

BulletFarm is an independent AAA game studio backed by GreaterThan Group. They are a remote-first team of senior developers working on a title launching in 2030.

Latin America Unlimited PTO

  • Write high-quality, well-tested code for gameplay features and systems using C++ and Unreal Engine.
  • Mentor junior engineers through paired programming and code reviews to foster a collaborative culture.
  • Work with project managers and game teams to deliver features to players across multiple platforms.

Gamebreaking Studios is a consulting and contracting company specializing in Unreal UI and backend service engineering for games and interactive media. The team is a small, remote-first group with a culture of mentorship, transparency, and respect, working with major brands like Disney and Microsoft.

$5,925–$9,250/mo
Europe 4w PTO

  • Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
  • Proposing and implementing solutions for performance and scale challenges.
  • Collaborating across disciplines and with Epic Games to push technology forward.

We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. With a team of passionate developers, we foster a collaborative and inclusive culture, offering extensive benefits and support for professional growth.

7w PTO

  • Lead daily Scrum meetings and participate in code reviews to ensure code quality and project tracking.
  • Identify and resolve performance issues related to CPUs, GPUs, and memory, and develop engine integrations across mobile, PC, and console.
  • Mentor and support programmers, providing technical guidance and sharing best practices in development.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. They bring together hundreds of passionate talents and offer a 4.5-day workweek, flexible arrangements, and up to 7 weeks of vacation.

US

  • Collaborate with content teams to design, implement, and maintain industry-leading gameplay experiences with a focus on enemy, boss, and ally behaviors.
  • Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews and special interest groups.
  • Architect scalable systems, estimate assigned work, and proactively communicate task status across teams.

A Sony Interactive Entertainment studio known for developing critically acclaimed AAA games, including Marvel's Spider-Man and Ratchet & Clank. They foster a digital-first culture supporting remote, hybrid, and in-office work, and value ownership, technical expertise, and employee well-being.

$80,000–$90,000/yr
North America

  • Work closely with artists and designers to define game features, implement and debug source code, and deliver high-quality functional systems.
  • Collaborate with engineers to iterate on game features and provide ongoing support to artists and designers.
  • Make educated trade-offs among scope, quality, and pace while managing workload and communicating task status.

Demiurge Studios is a game development studio with over 20 years of expertise, known for a collaborative culture and a deep respect for art. With teams across North America, they have worked on major titles like Marvel Snap and are developing their own independent games.

US

  • Collaborate with internal team members and studio stakeholders to prototype and harden character creation tools for contemporary development workflows.
  • Write, maintain, and customize internal tools and workflows for character rigging, animation, and game engine integration.
  • Build and maintain technical documentation and participate in internal demonstrations and conferences with travel required.

Sony Interactive Entertainment (SIE) is the subsidiary behind the PlayStation brand, delivering cutting-edge hardware and network services to over 100 million people. SIE fosters an inclusive environment that empowers employees and embraces diversity, part of the Sony Group Corporation's legacy of innovation.

Canada

  • Implement features, systems, and tools for our live mobile games, from front-end client code to back-end server support.
  • Get involved in every aspect of product development, from design to implementation to playtests to metrics analysis.
  • Construct systems that let everyone at the company deploy to our distributed backend without worry, and create tools to automate and optimize processes.

A Thinking Ape builds communities through mobile games with emergent social play and original IP. We have been profitable and growing since 2009, with small, autonomous teams that focus on ownership and data-driven decision making.

$197,000–$296,000/yr
US

  • Build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Directly hire, manage, and lead engineers within the UI subdiscipline, providing mentorship and career development.
  • Collaborate daily with a cross-disciplinary team to build new player experiences and provide technical guidance in UX/UI systems.

Sony Interactive Entertainment is a global leader in interactive entertainment, developing and publishing video games and hardware. The company fosters a mission-focused culture with a diverse team dedicated to creating new franchises.

$197,400–$296,000/yr
US

  • Build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5.
  • Directly hire, manage, and lead engineers within the UI subdiscipline, providing mentorship and career development.
  • Collaborate daily with a cross-disciplinary team to build new player experiences and provide technical guidance.

Sony Interactive Entertainment is the company behind the PlayStation brand, a subsidiary of Sony Group Corporation, delivering cutting-edge hardware and network services to over 100 million people. It is an entertainment leader with a proud legacy of innovation and excellence, fostering a diverse and inclusive culture.

$152,000–$175,000/yr
US Canada Unlimited PTO

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.

BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.

$108,000–$154,300/yr
US

  • Explore and implement new rendering technologies to elevate visual quality.
  • Optimize GPU performance to support smooth, high-fidelity gameplay.
  • Partner with art and design teams to define and enhance the look and feel of the NBA 2K series.

Visual Concepts is a top game development studio that has shipped over 100 multi-sku titles, including the critically acclaimed NBA 2K series. The company is committed to artistry and technical innovation, with independent and entrepreneurial teams across multiple studios worldwide.

UK

  • Develop robust and performant UI frameworks and specialized widgets for games.
  • Collaborate with UI team and other disciplines to bring UI vision to life.
  • Proactively plan and estimate work to align with product specifications and milestones.

Our client is a AAA game development studio focused on creating high-quality games. They offer a collaborative atmosphere with opportunities for growth, training, and technical challenges.