Develop high-performance C++ systems for real-time rendering and graphics pipelines.
Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
Mentor team members and contribute to best practices in graphics and engine development.
thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.
Collaborate with content teams to design, implement, and maintain industry-leading gameplay experiences with a focus on enemy, boss, and ally behaviors.
Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews and special interest groups.
Architect scalable systems, estimate assigned work, and proactively communicate task status across teams.
A Sony Interactive Entertainment studio known for developing critically acclaimed AAA games, including Marvel's Spider-Man and Ratchet & Clank. They foster a digital-first culture supporting remote, hybrid, and in-office work, and value ownership, technical expertise, and employee well-being.
Lead and mentor a globally distributed team of senior rendering engineers, spanning realtime rendering, GPU and shader work, streaming graphics, and integration with radiance field research.
Drive daily delivery efforts: balance competing priorities, resolve bottlenecks, and uphold engineering velocity and output quality.
Own and evolve the renderer's technical strategy: one core engine across many graphics APIs and platforms, and the fidelity/performance trade-offs that make photorealistic radiance fields viable on each.
Miris is a cutting-edge technology company building the future of 3D content delivery at global scale. As a small, senior, and international team, they value thoughtful collaboration, accountability, and trust.
Lead daily Scrum meetings and participate in code reviews to ensure code quality and project tracking.
Identify and resolve performance issues related to CPUs, GPUs, and memory, and develop engine integrations across mobile, PC, and console.
Mentor and support programmers, providing technical guidance and sharing best practices in development.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. They bring together hundreds of passionate talents and offer a 4.5-day workweek, flexible arrangements, and up to 7 weeks of vacation.
Develop high-performance cross-platform 3D applications using Unity, C#, and advanced graphics pipelines.
Collaborate with cross-functional teams to optimize frontend solutions and maintain code quality.
Troubleshoot and resolve complex technical issues in production environments.
Reveal Technology is a startup revolutionizing field operations with software tools for remote, disconnected environments, focusing on defense and public safety. Founded in 2019, we are a dynamic, scaling team of engineers and operators committed to delivering tactical intelligence at the edge.