Develop high-performance C++ systems for real-time rendering and graphics pipelines.
Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
Mentor team members and contribute to best practices in graphics and engine development.
thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.
Develop new games from scratch using Unity and C#.
Support existing products and implement game mechanics.
Mentor the development team and participate in code reviews.
Arrible develops games from scratch, including in-house game design, architecture, and art. The team has completed dozens of projects from mobile hypercasuals to PC games and enjoys a friendly, remote culture with no micromanagement.
Develop and maintain complex mobile UI features for production applications using Unity, including animations, adaptive layouts, and payment flows.
Design and evolve UI architecture with dependency injection (Zenject) and manage remote content with Addressables for scalable mobile experiences.
Optimize performance, ensure software quality through automated testing, and collaborate with cross-functional teams to deliver polished educational apps.
The company develops engaging mobile applications that support early learning for children and families worldwide. It is a globally recognized product with a collaborative environment and strong opportunities for growth.
Develop and maintain features in our Unity (C#) game, including gameplay, UI, and build pipelines.
Manage iOS and Android releases with SDK updates and third-party integrations.
Investigate and resolve bugs, supporting backend and cloud services as needed.
We build mobile learning games for families and schools, including a 3D vocabulary game. We are a fully distributed team with a collaborative culture focused on professional growth.
Maintain and extend a large, live 3D mobile game with active release cadence.
Own the Unity client end-to-end, including builds, releases, and IAP flows.
Optimize performance and memory on low-end Android devices and improve content delivery pipeline.
We are a product engineering studio that builds and scales digital products. Our distributed team of engineers works with established clients in a collaborative, async culture.
Lead frontend development of browser-based CAD and BIM visualization tools using Autodesk Platform Services (APS) Viewer.
Customize and extend APS Viewer with WebGL, three.js, and JavaScript to support complex design workflows.
Collaborate cross-functionally to optimize rendering performance and deliver intuitive user experiences for large-scale models.
Accela provides cloud-based government software solutions that improve efficiency and transparency for communities of all sizes. With nearly 20 years of industry leadership, the company fosters a diverse and inclusive workplace culture focused on innovation and belonging.
Own and improve the technical art pipeline in Unity, building efficient workflows for asset preparation, import, and optimization.
Create tools and automated solutions to reduce repetitive work, while establishing technical standards for assets, shaders, and UI implementation.
Profile and optimize content for mobile performance, memory, and rendering, and collaborate closely with art, design, and development teams.
A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. They have a portfolio of nine core titles played by millions of users daily across global markets.
Develop geometry algorithms and computational optimization for a standalone product.
Build internal tools and contribute to cloud and backend development with C#.
Collaborate with product lead and in-house Unreal specialists on the 3D interface.
Smart Working connects skilled professionals with global teams for full-time remote roles. The company is a remote-first organization with a culture that values growth, well-being, and community.
Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.
HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.