Source Job

Japan

  • Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
  • Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
  • Bridge creative vision and technical execution while collaborating with engineering, art, and production.

Unreal Engine Unity C# Lua

5 jobs similar to Technical Designer

Jobs ranked by similarity.

Japan

  • Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
  • Create and optimize internal tools and editor extensions to empower designers and artists.
  • Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle and foster a collaborative, growth-oriented global culture.

Global

  • Design open-world environments from blockout to playable spaces.
  • Set sightlines, landmarks, routes, pacing, and Points of Interest.
  • Prototype interactive environmental gameplay via scripting or visual scripting.

Sunblink is a game studio specializing in immersive, exploration-driven gameplay experiences. The team is collaborative and inclusive, values transparency, and encourages applicants from underrepresented backgrounds.

Latin America Unlimited PTO

  • Write high-quality, well-tested code for gameplay features and systems using C++ and Unreal Engine.
  • Mentor junior engineers through paired programming and code reviews to foster a collaborative culture.
  • Work with project managers and game teams to deliver features to players across multiple platforms.

Gamebreaking Studios is a consulting and contracting company specializing in Unreal UI and backend service engineering for games and interactive media. The team is a small, remote-first group with a culture of mentorship, transparency, and respect, working with major brands like Disney and Microsoft.

Global Unlimited PTO

  • Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
  • Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
  • Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.

VRChat builds the future of immersive, user-generated worlds where anyone, anywhere can connect, play, explore, and express themselves. It is a fully distributed company with a diverse, creative, and collaborative environment.

Global

  • Develop and maintain playable ads and gameplay prototypes using Unity and C#.
  • Build responsive gameplay interactions, UI flows, animations, and visual effects.
  • Optimize playables for performance, loading time, file size, and cross-device compatibility.

Naphora Games Group creates mobile games and high-performing playable ads with AI-assisted creative tools. They are a global, ambitious team that values ownership, speed, and experimentation.