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Core Responsibilities:

  • Design open-world environments from blockout to playable spaces.
  • Define large-space layout, flow, sightlines, landmarks, and pacing.
  • Build interactive environmental gameplay and Points of Interest.

Required Experience:

  • Portfolio with large-scale non-linear layout and gameplay work.
  • Hands-on Unreal or Unity prototyping and gameplay scripting.
  • Strong grasp of player navigation and gameplay systems.

Bonus Experience:

  • Shipped an open-world or large-scale exploration title.
  • Experience with procedural tools, systemic design, or technical art.
  • Mentoring or leading small cross-discipline teams.

Sunblink

Sunblink is a game studio specializing in immersive, exploration-driven gameplay experiences. The team is collaborative and inclusive, values transparency, and encourages applicants from underrepresented backgrounds.

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