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Core Responsibilities:
- Design open-world environments from blockout to playable spaces.
- Define large-space layout, flow, sightlines, landmarks, and pacing.
- Build interactive environmental gameplay and Points of Interest.
Required Experience:
- Portfolio with large-scale non-linear layout and gameplay work.
- Hands-on Unreal or Unity prototyping and gameplay scripting.
- Strong grasp of player navigation and gameplay systems.
Bonus Experience:
- Shipped an open-world or large-scale exploration title.
- Experience with procedural tools, systemic design, or technical art.
- Mentoring or leading small cross-discipline teams.
Sunblink
Sunblink is a game studio specializing in immersive, exploration-driven gameplay experiences. The team is collaborative and inclusive, values transparency, and encourages applicants from underrepresented backgrounds.