Source Job

Global

  • Design open-world environments from blockout to playable spaces.
  • Set sightlines, landmarks, routes, pacing, and Points of Interest.
  • Prototype interactive environmental gameplay via scripting or visual scripting.

Unreal Engine Unity Level Design

11 jobs similar to Environment Gameplay Designer

Jobs ranked by similarity.

$148,000–$220,000/yr
US

  • Own the creative vision and execution of playable hero characters, including combat, traversal, and abilities.
  • Drive hands-on prototyping, tuning, and iteration through internal tools and scripting systems.
  • Collaborate with cross-discipline teams including programming, animation, and art to deliver polished player experiences.

Insomniac Games is a PlayStation studio behind beloved titles like Spider-Man and Ratchet & Clank, part of Sony Interactive Entertainment. With a focus on creativity and innovation, we are a large team of game developers dedicated to crafting world-class interactive experiences.

Japan

  • Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
  • Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
  • Bridge creative vision and technical execution while collaborating with engineering, art, and production.

Keywords Studios is a global provider of creative and technical services to the video game industry, supporting clients across the entire game lifecycle. With over 13,000 professionals across 70+ studios in 25+ countries, the company fosters a collaborative, growth-oriented global culture.

US

  • Design and construct maps, arenas, and combat spaces from initial concept through final blockout.
  • Collaborate with multidisciplinary teams to align level content with core mechanics and creative direction.
  • Rapidly iterate levels based on playtest results and feedback to enhance player experience.

They are a game development studio focused on creating engaging action games. The studio offers a fully remote, collaborative culture that values player experience, honesty, and continuous improvement.

Japan

  • Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
  • Create and optimize internal tools and editor extensions to empower designers and artists.
  • Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle and foster a collaborative, growth-oriented global culture.

$152,000–$198,000/yr
Global Unlimited PTO

  • Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
  • Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
  • Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.

Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.

US Unlimited PTO

  • Create and integrate AAA-quality scripted animations in Unreal Engine 5, using motion capture and hand-key techniques.
  • Collaborate with animators, engineers, and designers to keep narrative moments cohesive with cinematics and gameplay.
  • Troubleshoot animation, rigging, and pipeline issues while helping establish standard methodologies.

That's No Moon is an independent studio of storytellers and game-makers creating narrative-driven AAA experiences. The team is diverse, collaborative, and focused on creativity, inclusion, and responsible production practices.

$148,000–$222,000/yr
US

  • Own the creative vision and execution of playable hero characters, including combat, traversal, and 3Cs.
  • Prototype, implement, and tune hero gameplay directly using proprietary tools and scripting systems.
  • Collaborate with gameplay programmers, animators, and artists to deliver polished, world-class third-person gameplay.

Insomniac Games is a video game developer known for acclaimed titles like Marvel's Spider-Man and Ratchet & Clank. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on high-quality, polished gameplay.

Global

  • License existing 3D assets and scenes from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Occasionally create variations of scenes and re-render them for AI training data.

Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.

Global

  • Design and build specific scenarios within a remote reinforcement learning platform.
  • Configure environmental parameters and define agent interaction rules.
  • Test initial agent behaviors and document workflow for platform improvement.

Terac is building the world's largest pool of vetted human experts for AI. They provide a platform for researchers, AI labs, and product teams to recruit, screen, and pay study participants across industries.

Global

  • Develop and maintain playable ads and gameplay prototypes using Unity and C#.
  • Build responsive gameplay interactions, UI flows, animations, and visual effects.
  • Optimize playables for performance, loading time, file size, and cross-device compatibility.

Naphora Games Group creates mobile games and high-performing playable ads with AI-assisted creative tools. They are a global, ambitious team that values ownership, speed, and experimentation.

UK

  • Shape the future of UX design on STFC through new features and your own principles, practices, and standards.
  • Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs.
  • Build deep knowledge of the game to ground design decisions in real player perspectives and experiences.

Scopely is a leading video game and interactive entertainment company, home to many of the world's most beloved games including MONOPOLY GO! and Pokémon GO. We are powered by thousands of world-class gamemakers globally and a distinctive tenet-driven culture.