Own level design from concept to blockout, creating engaging and readable combat spaces that support core mechanics and movement.
Collaborate with artists, engineers, and designers to plan, present, and iterate on arenas, objectives, and maps.
Playtest and rapidly iterate based on feedback, while mentoring junior level designers to ensure quality.
Escape Velocity is a game development studio creating a once-in-a-career project with a committed publisher and a culture of play. The team is passionate, talented, and fully remote, valuing honesty, autonomy, and constant improvement.
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, the team values curiosity, collaboration, and ambitious problem-solving.
Lead implementation of gameplay components using advanced visual scripting, Unreal Blueprints, and engine systems.
Design and iterate on complex, technically challenging gameplay mechanics and systemic elements.
Bridge creative vision and technical execution while collaborating with engineering, art, and production.
Keywords Studios is a global provider of creative and technical services to the video game industry, supporting clients across the entire game lifecycle. With over 13,000 professionals across 70+ studios in 25+ countries, the company fosters a collaborative, growth-oriented global culture.
Create exciting new enemies for a unique, high-mobility action game.
Write design specs and technical documents, collaborating on NPC creation and behavior trees.
Analyze player data and pitch detailed AI designs to leads and directors.
Escape Velocity is a fully remote game development studio working on a once-in-a-career project with a committed publisher. They value honesty, autonomy, and a culture of play, supporting team members nearly anywhere in the world.
Define and execute comprehensive test coverage across game features, systems, and builds throughout the development lifecycle.
Investigate and document defects in Unreal Engine 5, covering multiplayer, networked interactions, and overall gameplay stability.
Collaborate with engineering, design, art, and production teams to drive continuous quality improvements and support distributed QA processes.
Our partner is a fully remote game development studio dedicated to creating engaging, high-quality multiplayer gaming experiences with a strong artistic identity. They are currently developing an ambitious PvPvE multiplayer shooter with a globally distributed, collaborative team.
Own the creative vision and execution of playable hero characters, including combat, traversal, and 3Cs.
Prototype, implement, and tune hero gameplay directly using proprietary tools and scripting systems.
Collaborate with gameplay programmers, animators, and artists to deliver polished, world-class third-person gameplay.
Insomniac Games is a video game developer known for acclaimed titles like Marvel's Spider-Man and Ratchet & Clank. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on high-quality, polished gameplay.
Design open-world environments from blockout to playable spaces.
Set sightlines, landmarks, routes, pacing, and Points of Interest.
Prototype interactive environmental gameplay via scripting or visual scripting.
Sunblink is a game studio specializing in immersive, exploration-driven gameplay experiences. The team is collaborative and inclusive, values transparency, and encourages applicants from underrepresented backgrounds.
Own the creative vision and execution of playable hero characters, including combat, traversal, and abilities.
Drive hands-on prototyping, tuning, and iteration through internal tools and scripting systems.
Collaborate with cross-discipline teams including programming, animation, and art to deliver polished player experiences.
Insomniac Games is a PlayStation studio behind beloved titles like Spider-Man and Ratchet & Clank, part of Sony Interactive Entertainment. With a focus on creativity and innovation, we are a large team of game developers dedicated to crafting world-class interactive experiences.
Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. They emphasize a diverse and inclusive work environment, with a focus on fair and efficient recruitment processes.
Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
Own the vision and execution of first-person animation systems from scratch in UE5.
Create high-quality first-person animations for weapons, locomotion, and interactions.
Collaborate with engineering and design to ensure gameplay feel and responsiveness.
BulletFarm is an independent AAA game studio developing a new original IP for PC, PS5, and Xbox Series X|S. It is a small, senior team operating remote-first with a focus on creative ownership and long-term collaboration.
Design and implement complex gameplay systems, characters, and progression mechanics for a live mobile game.
Analyze player data and feedback to refine game economy, loops, and combat meta.
Collaborate with art, engineering, and production to maintain a sustainable content pipeline.
This company develops and operates a successful live mobile game set in the Transformers universe. With a globally distributed team spanning 30+ countries, it fosters a culture of autonomy, experimentation, collaboration, and continuous learning.