Develop and maintain animation systems for quadruped characters in Unreal Engine, including Control Rig, IK/FK, and Animation Blueprints.
Set up realistic quadruped locomotion and procedural animation systems for networked multiplayer gameplay.
Collaborate with animators, designers, and programmers to optimize performance and fix blending and retargeting artifacts.
We are a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. We have helped over 1,500 game developers and foster a supportive culture focused on professional growth and the transformative power of play.
Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.
The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.
Establish and maintain production and software pipelines, meeting deadlines with the Lead.
Create high-quality rigs and skinning for characters, creatures, and props in Maya.
Collaborate with modelers and animators to ensure smooth asset delivery.
People Can Fly is a leading independent AAA game development studio founded in 2002, known for shooters like Painkiller, Bulletstorm, and Outriders. With hundreds of employees across offices in Poland, the UK, Ireland, the US, and Canada, plus remote staff worldwide, our culture is creative, passionate, and collaborative.