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About the Role:
- Develop and optimize UE5 rendering systems for immersive gaming experiences.
- Define lighting architecture and balance visual fidelity with performance.
Requirements:
- 7+ years in rendering engineering with strong C++ and shader development.
- Experience with UE5 lighting, Lumen, GPU Lightmass, and graphics debugging.
Benefits:
- Competitive salary, profit sharing, 401(k), medical/dental/vision, and PTO.
- Remote work flexibility within the US.
Undisclosed
They are a game development studio creating ambitious, immersive gaming experiences with Unreal Engine 5. The culture is collaborative, multidisciplinary, and focused on innovation and high-quality execution.