Pixaera is seeking an Animator to create, integrate, and polish realistic character animations for gameplay and cinematic sequences in UE5. You will work with mocap data from shoot to screen, ensuring believable, fluid motion and use UE5βs Sequencer for cutscenes, scripted sequences, and gameplay events. Apply Control Rig to make procedural adjustments or keyframe edits directly inside UE5. Collaborate closely with designers, tech animators, and engineers to ensure animations meet performance and technical constraints. Make minor rig adjustments in Maya (joint hierarchy changes, constraints, deformation fixes) to keep production moving smoothly.