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Responsibilities:

  • Serve as the primary point of contact for UI-related issues on the project.
  • Illustrate and design video game interface elements.
  • Contribute to the development of a game's visual style.

Qualifications:

  • College training in graphic design, visual arts, multimedia or other relevant discipline.
  • Minimum ten (10) years' experience in video game interface design.
  • Excellent knowledge of the Unity game engine.

Values:

  • Independence, resourcefulness, organization and professional rigor.
  • Ability to work as part of a multidisciplinary team.
  • Ability to manage time and work to production deadlines.

Frima

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents, united by a single ambition: to craft unforgettable games across every platform.

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