Source Job

US Unlimited PTO

  • Build and refine custom Unity editor tools in C#.
  • Develop scalable import pipelines and automation systems for course assets.
  • Architect the tooling for extensibility to be packaged as a Unity plugin.

C# Unity Python Maya Houdini

13 jobs similar to Technical Artist

Jobs ranked by similarity.

US Unlimited PTO

  • Collaborate with designers and senior engineers to build engaging racing mechanics, UI elements, and multiplayer interactions.
  • Write clean, maintainable C# code. Participate in code reviews and follow established coding standards.
  • Assist in profiling and optimizing game performance (FPS, memory usage) to deliver a smooth experience on mobile devices.

Battle Creek Games is a remote, mobile gaming studio behind some of the most-played racing and hunting titles in the U.S., reaching millions of players worldwide. They value a supportive environment where cross-team collaboration and rapid iteration occur across their distributed team.

$2,670–$4,005/mo
Asia Pacific 2w PTO

  • Providing technical support for art production in game development.
  • Propose and implement technical solutions to improve graphics.
  • Propose and implement technologies to improve the work efficiency of artists (designers).

Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.

$140,000–$180,000/yr
US

  • Ramp up quickly on existing codebases and implement scalable content delivery.
  • Develop progression systems, live-ops features, and other gameplay elements.
  • Optimize and polish user experiences to ensure smooth gameplay.

Nex aims to help families rediscover the joy of movement through technology and play. They combine fun, social, and interactive experiences powered by natural body motion, encouraging movement and play for all ages, with a focus on safety and privacy.

$140,000–$190,000/yr
US Unlimited PTO

  • Write clean, efficient code for realtime 3D graphics applications
  • Collaborate with cross-functional teams to implement and optimize frontend solutions
  • Troubleshoot and resolve complex technical issues in production environments

Reveal Technology, founded in 2019, provides software tools and intelligence to operators in remote, disconnected, and extreme environments. They are scaling their team and technology to meet the accelerating demands of modern warfare and national security.

Global

  • Partner with design, art, production, and engineering to gather requirements and translate them into effective tools
  • Develop data pipelines, editors, automation, and validation systems to improve reliability and consistency of content
  • Identify pipeline bottlenecks and proactively propose solutions that improve productivity and quality

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.

Europe

  • Responsibilities will align with your strengths
  • Develop client-facing features, with a focus on UI, Animations & polish
  • Work on core gameplay improvements

Voodoo is a tech company founded in 2013 focused on creating mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is a leading mobile publisher, emphasizing innovation and quality.

Canada LATAM UK

  • Create high-quality 3D assets for Brookhaven, including houses, props, tools, and environmental elements.
  • Execute assets that match Brookhaven’s established art style and performance requirements.
  • Work closely with the Art Lead and game team to deliver assets on time and within technical constraints.

Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. They are home to several of Roblox's top games and have grown to 85+ full-time remote team members across the globe since 2015.

$125,050–$140,000/yr
US

  • Leads the technical creation of Nuke gizmos and tools required for the final look.
  • Authors, maintains and improves show-specific compositing tools within Nuke for artists.
  • Supports, advises, educates and mentors artists around proper compositing workflows.

DreamWorks Animation tells stories about unconventional heroes making dreams come true. They are a leading producer of high-quality, award-winning, animated films and series, reaching consumers globally and valuing the experiences their talent brings.

Canada

  • Build integrations with AEC design platforms including Tekla Powerfab and Structures, SDS2, SolidWorks, Inventor, Revit, and similar tools.
  • Develop and maintain API integrations, plugins, and automation tools for design and production workflows.
  • Write clean, maintainable, and well-documented code.

FabStation is looking for a Senior Software Developer. They truly stand behind #diversity and are committed to creating an environment of inclusion where hiring decisions are based on merit and business needs and without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Global Unlimited PTO

  • Own the end-to-end creation of 3D assets for Brookhaven.
  • Work closely with the Art Lead to execute Brookhaven’s art direction.
  • Review work from other artists and provide clear, actionable feedback.

Voldex is a leading gaming company focused on Roblox. They are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football, with over 85+ full-time remote team members across the globe.

  • Work closely with the design team to understand animation needs and lead execution on animation design and implementation.
  • Identify project and team risks through regular monitoring of production status, team morale and communication channels.
  • Convey the Creative Directors animation direction for gameplay and cinematics to your team in an efficient and actionable manner

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.

US

  • Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
  • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
  • Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.

Bad Robot Games, founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), aims to reinvent how stories are played. They are a remote-first games company with a diverse team, creating games where all players can see themselves, collaborating with Bad Robot Productions to unite talent across games, TV, and film industries to create original IPs and expansive worlds.

Global

  • Play a key part in engineering efforts across core systems, gameplay features, tools, and pipelines.
  • Establish and maintain engineering standards, workflows, and best practices.
  • Define performance targets and corresponding benchmarks.

Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth and aim to gather and empower the next generation of creators to forge extraordinary games.