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Accountabilities:

  • Create high-quality, game-ready environment assets and worlds that support cooperative and systemic gameplay experiences.
  • Collaborate with art, design, and engineering teams to define and implement environment art direction, workflows, and production pipelines.
  • Develop and maintain efficient environment creation processes that support scalability and consistency across large open-world spaces.

Requirements:

  • 5+ years of experience as an Environment Artist in game development, preferably on AAA or high-quality indie titles.
  • Strong portfolio demonstrating expertise in 3D environment creation, world-building, lighting, composition, and storytelling.
  • Proficiency with industry-standard tools such as Unreal Engine, Unity, or equivalent real-time engines.

Benefits:

  • Competitive compensation aligned with experience and industry standards.
  • Fully remote work environment with flexible collaboration across global teams.
  • High degree of creative ownership and influence on world-building and pipeline design.

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