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Responsibilities:
- Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints.
- Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++.
- Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales.
Requirements:
- 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games.
- Familiarity with popular game engines (Godot, Unity, Unreal).
- Experience optimizing performance of systems.
- U.S. Citizenship is mandatory for this position.
Onebrief
Onebrief is collaboration and AI-powered workflow software designed for military staffs, making them faster, smarter, and more efficient. Founded in 2019, the company has over 100 million in funding and is valued at $2.15B, with a team spanning veterans and technologists.