Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
Architect and implement advanced runtime animation systems including state machines and motion matching.
Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.
AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
Participate in daily Scrum meetings, design and develop robust game systems in Unreal Engine, and ensure quality and performance.
Act as a technical reference, mentor programmers, and collaborate with the Lead Programmer on technical solutions.
Resolve performance and optimization challenges, contribute to technical direction, and improve development tools.
We are a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms for over 20 years. Our team consists of hundreds of passionate talents, and we offer a flexible work environment with a 4.5-day workweek, comprehensive benefits, and a caring, inclusive culture.
Build and launch features that delight millions of players daily.
Own and deliver gameplay features end-to-end, from implementation through release and iteration.
Write clean, performant, and maintainable Roblox Lua code aligned with team standards.
Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. They are home to several of Roblox's top games and have grown to 85+ full-time remote team members across the globe since 2015.
Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
Act as a technical resource for the other programmers on your team.
Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.
Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects.
Collaborate with the customer's team to provide high-quality real-world input for AI training processes.
Create, modify, and troubleshoot game assets and scenes to support diverse training objectives.
Our client is a venture-backed AI company combining human expertise with machine learning to build intelligent systems. Backed by over $40 million in funding and a rapidly growing global network of experts, they create meaningful opportunities for professionals to apply their skills.
Participate in daily Scrum meetings and act as a technical reference for the programming team.
Collaborate with the Lead Programmer, participate in code reviews, and resolve performance issues on console platforms.
Develop Unreal Engine integrations with console toolchains and maintain first-party service configurations.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by creating unforgettable games across all platforms. The studio offers a 4.5-day workweek, flexible work environment, up to 7 weeks of vacation, comprehensive insurance from day one, and an RRSP program.
Create high-quality, visually compelling environments and assets optimized for real-time game engines.
Collaborate with Art Director and cross-functional teams to maintain artistic direction and consistency.
Ensure assets meet performance and platform-specific requirements through optimization and troubleshooting.
Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle.
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.
SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
Leading your team to define development timeframes, dependencies, and areas of risk to be considered in project planning.
Manage the design team through modeling, coaching, and caring to grow their skills and deliver maximum impact.
Collaborate effectively with the producers, engineers, artists, and other key studio leads to determine project design specifications, system mechanics, and ensure successful product implementation and execution
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, aiming to empower the next generation of creators to forge extraordinary games.
Define the technical vision for UI implementation in Unreal Engine 5, establishing scalable and reusable systems.
Design and implement complex UI systems using Blueprints, building interfaces from the ground up.
Architect and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks.
Bad Robot Games aims to reinvent how stories are played, creating original IPs and expansive worlds across games, TV, and film. The company is a remote-first, diverse team empowering all players to see themselves in their games.
Debug, troubleshoot, and optimize existing applications.
Analyze complex technical problems and propose effective solutions.
Foster a culture of learning and continuous improvement within the team by leveraging a broad skill set.
EarnIn pioneers in earned wage access, building products that deliver real-time financial flexibility. The company is growing fast with experienced leadership and world-class funding partners.
Develop and Extend ATAK Plugins: Lead the design, development, and field deployment of custom ATAK (Android Team Awareness Kit) plugins.
Build Android-Native Integrations: Architect and develop performant Android applications and services that run on tactical end-user devices.
Design Integration Architectures: Own the end-to-end integration design between our platform and the broader TAK ecosystem.
Ditto is redefining how data moves at the edge, aiming to make building resilient, real-time applications seamless, regardless of network conditions. As a globally distributed, fast-growing startup with over $145 million in funding, Ditto is committed to a diverse and inclusive team.
Participate in all aspects of software development activities.
Collaborate with engineering, growth, marketing, and product teams.
Improve Warp's performance and reliability by building new features.
Warp is building the platform for agentic development, evolving beyond the terminal. They have over 750k active developers and their revenue grew over 44x last year.
Own substantial parts of Wand’s Windows native stack and move fluidly across the breadth of it.
Design SDK and plugin surfaces that other people actually want to build against.
Provide substantive and thoughtful code reviews, catching race conditions, memory ordering, and lifetime bugs before they reach a player.
Wand makes gaming magical by building tools that help players have more fun in their favorite games through game customization and guidance. They have a platform that works across thousands of PC games, ensuring that great games are accessible to everyone.
Coordinate with product managers, designers, and engineers to communicate release content and timelines.
Troubleshoot build-related issues and escalate to engineering when necessary.
Recommend and implement improvements to release workflows and tooling.
DECA Games and A Thinking Ape Entertainment (ATA) believe great games should last for decades, with player experience at the heart of everything they do. They are fully remote companies with more than 365 people across 30+ countries and members of the Embracer Group.