Job Description
Looking for an associate gameplay engineer with strong technical foundations and a passion for moment-to-moment play. You’ll contribute to systems like movement, combat, and progression, while learning Unreal Engine 5’s architecture and workflows. This is a growth role with built-in mentorship, hands-on experience, and a direct impact on the player experience. This role is remote-friendly in Canada (Pacific-time overlap required).
Gameplay Implementation – Build and iterate on gameplay features such as player movement, abilities, interactions, and environmental systems using C++ and Blueprints.
Prototyping & Polish – Help translate design intent into responsive, tuned gameplay systems that feel great and are fun to play.
Collaboration & Iteration – Work closely with senior engineers, designers, and animators to bring features to life and refine them through playtesting and feedback.
Learning & Growth – Explore UE5 subsystems like GAS, MassEntity, and Chaos, and expand your knowledge through pairing, code reviews, and studio-wide knowledge sharing.
Code Quality & Tools – Write clean, maintainable code and contribute to tooling and systems that help improve workflow efficiency across disciplines.
About Blackbird Interactive
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers.