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Responsibilities:
- Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership.
- Collaborate with engineers and other disciplines to find solutions that protect both quality and performance.
- Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows.
Requirements:
- Shipped at least one AAA game, with hands-on experience on current-generation consoles (PS5, Xbox Series X|S).
- Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading).
- Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
Culture:
- Calm, pragmatic decision-making under deadline pressure.
- Ability to resolve conflicts.
- Work independently with minimal supervision.
That's No Moon
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices.