Job Description
Tech artist role, requiring some basic rigging knowledge and Python scripting. Ability to write robust Maya/Mobu tools/scripts and directly support cross-discipline pipelines. Expected to interface frequently with stakeholders, guiding conversations around rigging, shaders, and workflows. Needs to thrive in a tool-driven environment where automation, reusability, and scale are essential. Strong communication required, must validate pipelines directly in game builds without hand-holding. Should be comfortable balancing quality with scalability across archetypes and legacy asset conversion. Maintain artistic direction and quality across materials, shaders, and assets. Create final materials for characters, environments, and effects; support existing material systems. Develop efficient workflows and pipelines to support art and design teams and collaborating closely with Art, Animation, Design, and Engineering to resolve pipeline and asset issues.
About People Can Fly
People Can Fly is a leading independent AAA game development studio with an international team working from offices and remotely across the globe.