Remote Graphic design Jobs · Shaders

Job listings

  • Design, build, and maintain efficient art pipelines and custom tools.
  • Model, texture, and optimize assets to platform-specific performance standards.
  • Collaborate daily with artists, designers, and developers to solve technical challenges.

Pandvil creates some of the most played experiences on Fortnite and is making moves into Roblox. With team members across the world and a new Colombia office on the way, they're at an exciting inflection point and growing fast.

  • Design and integrate complex interface systems directly within Unreal (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
  • Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.