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Job Responsibilities:

  • Maintain artistic direction and quality by working with leads to create high-quality lighting schemes.
  • Drive narrative storytelling through effective use of color, light, and mood in scenes or levels.
  • Balance visual quality with performance requirements and playtest work in the editor and in-game.

Qualifications:

  • 3+ years in AAA console/PC game development including 1 year in Unreal Engine.
  • Strong portfolio showcasing world and local lighting work with a solid understanding of traditional art skills.
  • In-depth knowledge of Physically Based Rendering workflows and performance limitations of current consoles.

What We Offer:

  • Private medical healthcare including dental treatment for members and their families.
  • Free library with games and books, plus unlimited access to snacks and beverages.
  • Personal development opportunities and the ability to work in a global, creative team.

People Can Fly

People Can Fly is a leading independent AAA game development studio with over 20 years of experience, known for titles like Painkiller and Gears of War: Judgment. The international team of hundreds works from offices in Poland, the UK, the US, and Canada, as well as remotely worldwide, fostering a creative culture.

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