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Role:
- Design complex software to be clear and usable, owning work from problem definition through implementation.
- Collaborate with designers, engineers, and leadership, adapting scope from junior to senior level.
What you'll do:
- Map user workflows and design flows, prototypes, and interfaces in Figma, including edge cases and accessibility.
- Work with established design systems and make practical tradeoffs with engineering.
- Review implementations and use real usage data to inform future design decisions.
What you'll bring:
- A portfolio demonstrating interaction design, visual clarity, and handling of complex workflows.
- Working knowledge of Figma, accessibility, responsive web design, and clear communication.
- Openness to critique and ability to explain design decisions across teams.
Minerva Project
Minerva Project is an education innovator that built Minerva University, named the most innovative university in the world three times, and now partners with higher education institutions globally using its Minerva Forum platform. The team is authentic, thoughtful, driven, and mission-focused, working to improve education worldwide.