Source Job

Canada Spain UK United States

  • Create high-quality first-person and third-person weapon and tactical animations for a realistic FPS game.
  • Establish quality standards, coordinate outsourced production, and collaborate with engineers to optimize combat feedback.
  • Design innovative interaction animations adapting to attachments, load conditions, and terrain.

Maya MotionBuilder Unreal Engine 5 Animation

6 jobs similar to View Gameplay Animator

Jobs ranked by similarity.

US

  • Create high quality production animation content and implement it in a game engine.
  • Collaborate with Animation, Design and Engineering to implement new animation systems.
  • Provide support for the animation team resolving technical issues and improving workflows.

PlayStation is a global leader in interactive entertainment, creating innovative gaming experiences and building communities. They are part of Sony Interactive Entertainment, a large multinational company with a culture of innovation and cross-discipline collaboration.

Japan

  • Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.
  • Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.
  • Optimize animation assets for runtime performance and memory constraints.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines: Create, Globalize, Engage, and Media & Entertainment.

United States 2000w PTO

  • Support, collaborate, and innovate solutions to improve gameplay readability, storytelling, and design mechanics using animation.
  • Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
  • Create and maintain animation workflows, pipelines, and processes for first and/or third person action games.

Demiurge is a game development studio headquartered in Boston, MA, with over 20 years of expertise and teams across North America. They foster a collaborative culture with a deep respect for art and provide co-development services to major game companies.

US

  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
  • Architect and implement advanced runtime animation systems including state machines and motion matching.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.

AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.

Japan

  • Create high-quality 3D assets including characters, environments, and props for video games.
  • Work closely with cross-functional teams to translate concepts into optimized in-game assets.
  • Continuously improve pipelines and stay current with industry trends and technologies.

Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle.

Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.