Source Job

US

  • Create high quality production animation content and implement it in a game engine.
  • Collaborate with Animation, Design and Engineering to implement new animation systems.
  • Provide support for the animation team resolving technical issues and improving workflows.

Unreal Engine Maya

8 jobs similar to Staff Technical Animator

Jobs ranked by similarity.

US

  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
  • Architect and implement advanced runtime animation systems including state machines and motion matching.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.

AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.

Canada Spain UK United States

  • Create high-quality first-person and third-person weapon and tactical animations for a realistic FPS game.
  • Establish quality standards, coordinate outsourced production, and collaborate with engineers to optimize combat feedback.
  • Design innovative interaction animations adapting to attachments, load conditions, and terrain.

NetEase is a leading internet technology company based in China, providing premium online services centered around content creation, including developing and operating mobile and PC games. With industry-leading in-house R&D capabilities, they create gaming experiences for a global community and have earned top ESG ratings.

Japan

  • Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.
  • Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.
  • Optimize animation assets for runtime performance and memory constraints.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines: Create, Globalize, Engage, and Media & Entertainment.

United States 2000w PTO

  • Support, collaborate, and innovate solutions to improve gameplay readability, storytelling, and design mechanics using animation.
  • Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
  • Create and maintain animation workflows, pipelines, and processes for first and/or third person action games.

Demiurge is a game development studio headquartered in Boston, MA, with over 20 years of expertise and teams across North America. They foster a collaborative culture with a deep respect for art and provide co-development services to major game companies.

Japan

  • Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve game visual targets.
  • Design, implement, and optimize advanced real-time shaders and materials supporting custom rendering passes and post-effects.
  • Develop and maintain tools, scripts, and workflows for content creation, automation, and workflow efficiency.

Keywords Studios is a global leader in creative and technical services for the video game industry. With over 13,000 professionals across more than 70 studios in 25+ countries, they support the entire game lifecycle through Create, Globalize, and Engage service lines.

Japan

  • Contribute to the art vision for characters and produce assets aligned with the project's artistic direction and technical requirements.
  • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
  • Stay current with industry trends and emerging technologies to push visual quality and innovation in game art production.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle through four core Service Lines: Create, Globalize, Engage, and Media & Entertainment.

Japan

  • Drive the creation and optimisation of complex real-time VFX and shader networks to achieve the game's visual goals.
  • Develop and maintain robust tools, scripts, and processes that facilitate content creation, focusing on automation and improving team productivity.
  • Act as the primary technical liaison between Art, Design, and Engineering teams, translating artistic requirements into technical specifications.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. The company supports clients across the entire game lifecycle through four core service lines: Create, Globalize, Engage, and Media & Entertainment.

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.