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Role Overview:
- Engage in a dynamic project for a valued customer, focusing on crafting interactive experiences with Godot.
- Apply expertise to help train next-generation AI systems through high-quality real-world input.
- Shape how models learn, reason, and perform.
Scope of Work:
- Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration.
- Provide documentation, code reviews, and mentorship to enhance code quality.
Preferred Qualifications:
- Demonstrated game development experience in AAA, indie, solo, or serious hobby contexts.
- Portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, shipped title credits).
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal) and comfort with scripting languages such as C#, GDScript, C++, or Blueprints.