Source Job

  • Design and implement advanced gameplay systems, mechanics, and features using the Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration for interactive content.
  • Provide documentation feedback, code reviews, and mentorship to enhance code quality.

C# C++ Unity

18 jobs similar to Godot Game Developer

Jobs ranked by similarity.

Global

  • Create exciting new enemies for a unique, high-mobility action game.
  • Write design specs and technical documents, collaborating on NPC creation and behavior trees.
  • Analyze player data and pitch detailed AI designs to leads and directors.

Escape Velocity is a fully remote game development studio working on a once-in-a-career project with a committed publisher. They value honesty, autonomy, and a culture of play, supporting team members nearly anywhere in the world.

Brazil

  • Transform game assets and mechanics into reusable design frameworks for interactive learning.
  • Partner with art and engineering to define visual standards, specifications, and workflows.
  • Own design quality, from gameplay systems to documentation, in a remote contractor role.

They build interactive learning platforms with reusable game design systems, converting complex subjects into engaging visual experiences. The company values remote collaboration, creative impact, and professional autonomy within a distributed team.

Global

  • Licence existing works from your personal/studio archives for a flat fee
  • Technical processing including rendering, layering, and preparing files to our data specifications
  • In some cases, making variations to scenes and re-rendering

Prolific is building the biggest pool of quality human data in the world. Over 35,000 AI developers, researchers, and organizations use our platform to gather data from paid participants with diverse experiences, knowledge, and skills.

$30–$60/hr
Global

  • Design realistic 3D production tasks for AI evaluation.
  • Create and modify 3D models, materials, lighting, and scenes.
  • Review AI-generated 3D content and define objective evaluation criteria.

Anyone AI creates high-quality training and evaluation data for frontier AI models. We are a remote team of contractors working on AI evaluation projects.

Global

  • Design realistic mechanical engineering tasks based on product development, manufacturing, and industrial workflows.
  • Create and validate technical drawings, 3D CAD models, assemblies, and engineering calculations.
  • Review AI-generated engineering outputs for accuracy, feasibility, and compliance with requirements.

Anyone AI creates high-quality training and evaluation data for frontier AI models. It operates as a remote-first contractor-based team, emphasizing technical rigor and expert collaboration.

Global

  • Design realistic electrical engineering tasks based on electronics development, circuit analysis, and electrical systems design.
  • Create and validate electrical schematics, PCB layouts, and technical specifications for AI evaluation.
  • Review AI-generated designs for technical accuracy and establish reference solutions.

We create high-quality training and evaluation data for frontier AI models. We are a flexible, remote-first organization assembling a team of expert contractors to advance AI systems.

Brazil

  • Develop prototypes and MVPs using generative AI, automation, APIs, and modern web technologies.
  • Design and implement automated workflows with n8n and API integrations.
  • Collaborate with product, business, and technology teams to transform complex processes into practical solutions.

The company harnesses AI and modern web technologies to create practical, high-impact business solutions through prototypes and automation. It fosters a collaborative, innovation-focused culture with high autonomy, continuous learning, and an emphasis on diversity and professional growth.

Global

  • Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality, or creativity.
  • Prototype, evaluate, and integrate AI tools into pipelines, setting clear guardrails for when and when not to use them.
  • Partner with artists, designers, and engineers to iterate on tooling while helping champion a forward-looking AI vision for studio work.

Sunblink is a game development studio focused on creating character-driven and cozy/social game experiences. The team values creativity, craft, and transparency, encouraging diverse applicants and championing thoughtful AI integration in production.

Global

  • You will design and implement player combat and prototypes, emphasizing enemy creation from concept to polished opponent.
  • You will collaborate with the animation team to deliver grounded, realistic combat that is readable and satisfying.
  • You will build and maintain enemy AI using State Trees and script balanced combat encounters.

Abstraction is a Dutch game co-development studio specializing in technically demanding projects, collaborating on renowned IPs like Halo and Mass Effect. With over 60 titles, we are innovators in the field, fostering an inclusive and equitable work environment.

Europe

  • Build the geometry and data core of a new BIM authoring tool.
  • Develop AI agents that can plan and edit real building models.
  • Create generative design capabilities that account for building codes and client constraints.

They build AI-first software for architecture and construction, creating a new BIM authoring tool for AI agents. As an early-stage team, they value generalist engineers comfortable working across the stack and willing to grow into leadership roles.

Europe

  • Build the geometry and data core of a new BIM authoring tool.
  • Develop AI agents that plan and edit building models.
  • Create generative design capabilities that account for building codes and client constraints.

We are an early-stage AI and AEC software team building a new BIM authoring tool designed for AI agents. As a small, startup-minded team, we value generalists, ownership, and initiative.

Poland

  • Propose, implement, and own AI features for a large variety of non-player characters.
  • Collaborate with design, QA, and framework teams to deliver high-quality, optimized gameplay systems.
  • Maintain and extend the Unreal Engine AI framework while participating in code reviews and mentoring.

People Can Fly is an independent AAA game development studio known for titles like Bulletstorm and Outriders. With over 20 years of experience, the international team of hundreds works across offices and remotely, fostering a creative, forward-thinking culture.

Global

  • Build the Learning Gym, a sandboxed environment for training and evaluating AI agents on real Niural workflows with ground-truth reward signals.
  • Engineer verifiers, run reinforcement learning loops, and establish honest baselines to prove agent improvements generalize.
  • Write first-author research papers and internal technical reports, and represent the work externally through preprints and talks.

Niural is a global payroll, Employer of Record (EOR), Agent of Record (AOR), and Contractor Management platform. It is a relentlessly ambitious team focused on building foundational internet infrastructure for the AI era.

$100,000–$140,000/yr
US

  • Architect and build Agentic AI systems within the Compyl platform's C#/.NET and Blazor ecosystem.
  • Design autonomous workflows that orchestrate LLMs to manage and remediate GRC processes safely at scale.
  • Work in a high-velocity environment focused on quality, security, and extreme ownership.

Compyl is an enterprise-grade Governance, Risk, and Compliance (GRC) platform that automates risk management, compliance, and audit readiness. Based in NYC, the company is a growing SaaS team with a culture rooted in accountability, curiosity, and a strong bias toward execution.

Brazil

  • Work across multiple development squads to support technical decisions and drive platform evolution.
  • Partner with Tech Leads and Architecture teams to define engineering standards and reusable solutions.
  • Promote generative AI tools and automation to accelerate coding, testing, documentation, and code reviews.

Jobgether is an AI-powered job matching platform that connects candidates with hiring companies through an objective review process. The platform uses artificial intelligence to shortlist top-fitting candidates and shares them directly with employers, emphasizing innovation and fairness in hiring.

Brazil

  • Design, build, and maintain AI agent capabilities including tools, skills, commands, and prompts.
  • Develop developer-facing interfaces and internal tooling using React and TypeScript.
  • Implement quality gates and improve developer experience through actionable feedback and streamlined workflows.

Exadel is an AI-first global tech company with over 25 years of engineering leadership and 2,000+ team members, powering Fortune 500 clients like HBO, Microsoft, Google, and Starbucks. Their culture is ambitious, collaborative, and constantly evolving.

EU/EEA

  • Work with customers to uncover problems and shape the product roadmap.
  • Build backend services in Go and Python that automate document-heavy construction workflows.
  • Own features end-to-end, ship quickly, and iterate based on real usage.

Scalera is an ETH Zurich spin-off building AI to automate document-heavy processes for the European construction industry. It's a small, flat team where engineers work directly with founders and take large ownership.

Global

  • Learn, maintain, and improve our synthetic data pipeline and automated training system.
  • Take over a model and improve it with an agent loop that generates its own data.
  • Build closed loops where agents train detectors, test against validation sets, and improve with little human input.

CVEDIA builds computer vision models and applications that run on server and edge hardware using synthetic data. We are a small, fully remote team that uses AI agents across the company.