Create 3D animations for characters and mechanisms using Maya, 3D Max, or similar software.
Work with rigging and animation in both 2D and 3D for diverse game projects.
Collaborate remotely with the team and contribute to a portfolio of mobile hypercasuals to PC games.
Arrible develops games from scratch, including in-house game design, architecture, and art. The team works remotely with a friendly culture built on trust, no micromanagement, and quarterly corporate events.
Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
Self-manage timeboxes, improve animation pipelines, and mentor junior team members.
Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.
You will collaborate with Animation, Art, Design, and Engineering to build animation systems for Subnautica 2.
You will implement and maintain animation systems in Unreal Engine 5, including Animation Blueprints and Control Rig workflows.
You will mentor junior team members and contribute to improving workflows and pipelines.
Unknown Worlds is a game development studio known for the Subnautica series. They have a globally distributed team and foster a collaborative, creative culture.
Develop and optimize real-time 3D rendering features using Three.js or equivalent frameworks.
Create advanced shaders for visual effects, lighting, and post-processing.
Build robust pipelines for importing and converting 3D assets from tools like Blender.
Homekynd is building the spatial intelligence layer for enterprise retail, transforming photos into 3D room models for immersive furniture visualization. They are a remote-first team on a fast build timeline, seeking engineers who want real ownership over hard problems.
Design and animate character mascots and hero-section animations using Rive state machines.
Run a daily production pipeline for new offer animations across segments.
Partner with dev and design teams to ensure seamless integration and art pipeline.
Ruby Labs creates and operates innovative consumer products across health, education, and entertainment industries. We are a remote-first company with a fast-paced, ambitious culture, looking for driven individuals.
License existing 3D assets from your personal or studio archives for a flat fee.
Perform technical processing including rendering, layering, and preparing files to data specifications.
In some cases, make variations to scenes and re-render them.
Prolific is building the world's largest pool of quality human data for AI development. With over 35,000 AI developers and researchers using the platform, the company connects researchers with a global participant pool to collect ethically sourced behavioral data.