Source Job

$180,000–$210,000/yr
US

  • Own gameplay-focused design work for combat maps
  • Collaborate with Designers, Artists, Engineers, and Animators to create compelling environments
  • Build and implement layouts using set game metrics with Unreal Engine

Unreal Engine Maya Blender

3 jobs similar to Principal Level Designer

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Canada 4w PTO

  • Blocking and building levels and willingness to repeat them intensively.
  • Collaborate with the visual / meshing department to ensure that the levels are of the highest visual quality.
  • Full ownership - from paper design, through whitebox phase, scripting, iteration, debugging, optimization - to delivery.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They aim to combine expertise with creativity, building the next generation of action games.

Canada 4w PTO

  • Create, implement and maintain design elements, specialized gameplay moments, and tools.
  • Enhance mission gameplay in levels, ease integration workload, ensuring a continuous improvement approach.
  • Provide creative problem-solving, troubleshooting, debugging and mentorship assistance to team members.

People Can Fly is a leading independent AAA game development studio with a global team. They aim to combine their expertise with the creativity of the best talent in the industry to build the next generation of action games.

$101,200–$168,300/yr
US 5w PTO

  • Work with the Lead Encounter Designer to design memorable combat encounters.
  • Adjust quests and locations by utilizing NPC setups, interactive objects, and environment to create a challenging playthrough with multiple solutions.
  • Work with Level Designers to ensure level geometry serves the needs of combat encounters.

CD PROJEKT RED's mission is to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, their YouTube channel, and on their Beyond the Game Blog.