Source Job

$118,800–$217,800/yr
US 5w PTO

  • Collaborate in cross-disciplinary pods, acting as the technical owner for critical gameplay features.
  • Architect systems that empower other engineers and content creators to iterate quickly on top-quality gameplay experiences.
  • Design code paths that work elegantly with all of Unreal Engine's network models.

C++ Unreal Engine Multiplayer Networking

9 jobs similar to Senior Gameplay Engineer

Jobs ranked by similarity.

Global

  • Play a key part in engineering efforts across core systems, gameplay features, tools, and pipelines.
  • Establish and maintain engineering standards, workflows, and best practices.
  • Define performance targets and corresponding benchmarks.

Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth and aim to gather and empower the next generation of creators to forge extraordinary games.

Canada

  • Participate in code reviews with various team members
  • Identify and resolve performance issues related to CPUs, GPUs, and memory
  • Develop and maintain integrations between the engine and toolchains and pipelines on mobile, PC, and console

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents to create unforgettable games across all platforms. They value flexibility, well-being, and a caring, inclusive team environment.

US

  • Lead the engineering organization of 15+, managing individual contributors, leads, and other managers.
  • Serve as the senior engineering voice, contributing to strategic planning and resourcing decisions.
  • Foster a collaborative environment, addressing issues and celebrating wins.

Bad Robot Games was founded by Bad Robot and aims to reinvent how stories are played. It is a remote-first games company with a diverse team, making games where all players can see themselves, uniting games, TV, and film talent to create original IPs.

7w PTO

  • Contribute to the various stages of design and development of a video game on a mobile platform within a multidisciplinary production team.
  • Mobilize, mentor, and support your direct team through ongoing coaching and continuous feedback.
  • Ensure code quality and adherence to development best practices (code reviews, testing, optimization).

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents to create unforgettable games across all platforms and take care of their people.

$120,000–$150,000/yr
US Unlimited PTO

  • Owning significant areas of game design and driving features from prototype through implementation.
  • Designing, scripting, and tuning gameplay systems and mechanics in Unreal Engine 5 using Blueprints.
  • Creating and maintaining clear, structured design documentation and partnering with Production on task delegation.

Monomi Park creates inclusive and innovative gaming experiences that defy expectations. The small but mighty studio has 40+ team members and strives to be people-first and develop unique games to delight and inspire players.

Europe

  • Implement graphics features from scratch (C++ engines)
  • Develop and extend rendering systems beyond standard implementations
  • Focus on advanced rendering domains, including lighting pipelines, shadow techniques, and global illumination

Abstraction is a Dutch game co-development studio specializing in technically demanding projects, with collaborations on renowned IPs. With over 60 titles, Abstraction is known for its commitment to quality and technical prowess.

US Unlimited PTO

  • Collaborate with designers and senior engineers to build engaging racing mechanics, UI elements, and multiplayer interactions.
  • Write clean, maintainable C# code. Participate in code reviews and follow established coding standards.
  • Assist in profiling and optimizing game performance (FPS, memory usage) to deliver a smooth experience on mobile devices.

Battle Creek Games is a remote, mobile gaming studio behind some of the most-played racing and hunting titles in the U.S., reaching millions of players worldwide. They value a supportive environment where cross-team collaboration and rapid iteration occur across their distributed team.

Global

  • Partner with design, art, production, and engineering to gather requirements and translate them into effective tools
  • Develop data pipelines, editors, automation, and validation systems to improve reliability and consistency of content
  • Identify pipeline bottlenecks and proactively propose solutions that improve productivity and quality

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.

US

  • Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
  • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
  • Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.

Bad Robot Games, founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), aims to reinvent how stories are played. They are a remote-first games company with a diverse team, creating games where all players can see themselves, collaborating with Bad Robot Productions to unite talent across games, TV, and film industries to create original IPs and expansive worlds.